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Diffstat (limited to '')
-rw-r--r-- | cmake/scripts/windowsstore/Macros.cmake | 182 |
1 files changed, 182 insertions, 0 deletions
diff --git a/cmake/scripts/windowsstore/Macros.cmake b/cmake/scripts/windowsstore/Macros.cmake new file mode 100644 index 0000000..713e878 --- /dev/null +++ b/cmake/scripts/windowsstore/Macros.cmake @@ -0,0 +1,182 @@ +function(core_link_library lib wraplib) + message(AUTHOR_WARNING "core_link_library is not compatible with windows.") +endfunction() + +function(find_soname lib) + # Windows uses hardcoded dlls in xbmc/DllPaths_win32.h. + # Therefore the output of this function is unused. +endfunction() + +# Add precompiled header to target +# Arguments: +# target existing target that will be set up to compile with a precompiled header +# pch_header the precompiled header file +# pch_source the precompiled header source file +# Optional Arguments: +# PCH_TARGET build precompiled header as separate target with the given name +# so that the same precompiled header can be used for multiple libraries +# EXCLUDE_SOURCES if not all target sources shall use the precompiled header, +# the relevant files can be listed here +# On return: +# Compiles the pch_source into a precompiled header and adds the header to +# the given target +function(add_precompiled_header target pch_header pch_source) + cmake_parse_arguments(PCH "" "PCH_TARGET" "EXCLUDE_SOURCES" ${ARGN}) + + if(PCH_PCH_TARGET) + set(pch_binary ${PRECOMPILEDHEADER_DIR}/${PCH_PCH_TARGET}.pch) + else() + set(pch_binary ${PRECOMPILEDHEADER_DIR}/${target}.pch) + endif() + + # Set compile options and dependency for sources + get_target_property(sources ${target} SOURCES) + list(REMOVE_ITEM sources ${pch_source}) + foreach(exclude_source IN LISTS PCH_EXCLUDE_SOURCES) + list(REMOVE_ITEM sources ${exclude_source}) + endforeach() + set_source_files_properties(${sources} + PROPERTIES COMPILE_FLAGS "/Yu\"${pch_header}\" /Fp\"${pch_binary}\" /FI\"${pch_header}\"" + OBJECT_DEPENDS "${pch_binary}") + + # Set compile options for precompiled header + if(NOT PCH_PCH_TARGET OR NOT TARGET ${PCH_PCH_TARGET}_pch) + set_source_files_properties(${pch_source} + PROPERTIES COMPILE_FLAGS "/Yc\"${pch_header}\" /Fp\"${pch_binary}\"" + OBJECT_OUTPUTS "${pch_binary}") + endif() + + # Compile precompiled header + if(PCH_PCH_TARGET) + # As own target for usage in multiple libraries + if(NOT TARGET ${PCH_PCH_TARGET}_pch) + add_library(${PCH_PCH_TARGET}_pch STATIC ${pch_source}) + set_target_properties(${PCH_PCH_TARGET}_pch PROPERTIES COMPILE_PDB_NAME vc140 + COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR} + FOLDER "Build Utilities") + endif() + # From VS2012 onwards, precompiled headers have to be linked against (LNK2011). + target_link_libraries(${target} PUBLIC ${PCH_PCH_TARGET}_pch) + set_target_properties(${target} PROPERTIES COMPILE_PDB_NAME vc140 + COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR}) + else() + # As part of the target + target_sources(${target} PRIVATE ${pch_source}) + endif() +endfunction() + +macro(winstore_set_assets target) + file(GLOB ASSET_FILES "${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/media/*.png") + set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) + set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "media") + source_group("media" FILES ${ASSET_FILES}) + set(RESOURCES ${RESOURCES} ${ASSET_FILES} + "${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/kodi_temp_key.pfx") + + set(LICENSE_FILES + ${CMAKE_SOURCE_DIR}/LICENSE.md + ${CMAKE_SOURCE_DIR}/privacy-policy.txt) + if(EXISTS "${CMAKE_SOURCE_DIR}/known_issues.txt") + list(APPEND LICENSE_FILES ${CMAKE_SOURCE_DIR}/known_issues.txt) + endif() + set_property(SOURCE ${LICENSE_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1) + list(APPEND RESOURCES ${LICENSE_FILES}) +endmacro() + +macro(winstore_generate_manifest target) + configure_file( + ${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/${APP_MANIFEST_NAME}.in + ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME} + @ONLY) + set(RESOURCES ${RESOURCES} ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}) +endmacro() + +macro(add_deployment_content_group path link match exclude) + set(_link "") + set(_exclude "") + file(TO_NATIVE_PATH ${path} _path) + file(TO_NATIVE_PATH ${match} _match) + if (NOT "${link}" STREQUAL "") + file(TO_NATIVE_PATH ${link} _link) + set(_link "${_link}\\") + endif() + if(NOT "${exclude}" STREQUAL "") + string(REPLACE "/" "\\" _exclude ${exclude}) + endif() + string(CONCAT UWP_DEPLOYMENT_CONTENT_STR "${UWP_DEPLOYMENT_CONTENT_STR}" + " <EmbedResources Include=\"${_path}\\${_match}\" Exclude=\"${_exclude}\">\n" + " <Link>${_link}%(RecursiveDir)%(FileName)%(Extension)</Link>\n" + " <DeploymentContent>true</DeploymentContent>\n" + " </EmbedResources>\n") +endmacro() + +macro(winstore_append_props target) + # exclude debug dlls from packaging + set(DEBUG_DLLS zlibd.dll) + foreach(_dll ${DEBUG_DLLS}) + if (DEBUG_DLLS_EXCLUDE) + list(APPEND DEBUG_DLLS_EXCLUDE "\;$(BuildRootPath)/dlls/${_dll}") + else() + list(APPEND DEBUG_DLLS_EXCLUDE "$(BuildRootPath)/dlls/${_dll}") + endif() + string(CONCAT DEBUG_DLLS_LINKAGE_PROPS "${DEBUG_DLLS_LINKAGE_PROPS}" + " <ItemGroup Label=\"Binaries\">\n" + " <None Include=\"$(BinPath)\\${_dll}\" Condition=\"'$(Configuration)'=='Debug'\">\n" + " <DeploymentContent>true</DeploymentContent>\n" + " </None>\n" + " </ItemGroup>\n") + endforeach(_dll DEBUG_DLLS) + + add_deployment_content_group($(BuildRootPath)/dlls "" *.dll "${DEBUG_DLLS_EXCLUDE}") + add_deployment_content_group($(BuildRootPath)/system system **/* "$(BuildRootPath)/**/shaders/**") + add_deployment_content_group($(BuildRootPath)/system/shaders system/shaders **/*.fx "") + add_deployment_content_group($(BuildRootPath)/media media **/* "") + add_deployment_content_group($(BuildRootPath)/userdata userdata **/* "") + add_deployment_content_group($(BuildRootPath)/addons addons **/* "") + add_deployment_content_group($(BinaryAddonsPath) addons **/* "") + + foreach(xbt_file ${XBT_FILES}) + file(RELATIVE_PATH relative ${CMAKE_CURRENT_BINARY_DIR} ${xbt_file}) + file(TO_NATIVE_PATH ${relative} relative) + string(CONCAT XBT_FILE_PROPS "${XBT_FILE_PROPS}" + " <ItemGroup Label=\"SkinsMedia\">\n" + " <None Include=\"$(BuildRootPath)\\${relative}\">\n" + " <Link>${relative}</Link>\n" + " <DeploymentContent>true</DeploymentContent>\n" + " </None>\n" + " </ItemGroup>\n") + endforeach() + + set(VCPROJECT_PROPS_FILE "${CMAKE_CURRENT_BINARY_DIR}/${target}.props") + file(TO_NATIVE_PATH ${DEPENDS_PATH} DEPENDENCIES_DIR_NATIVE) + file(TO_NATIVE_PATH ${CMAKE_CURRENT_BINARY_DIR} CMAKE_CURRENT_BINARY_DIR_NATIVE) + file(TO_NATIVE_PATH ${CMAKE_SOURCE_DIR}/project/Win32BuildSetup/BUILD_WIN32/addons BINARY_ADDONS_DIR_NATIVE) + + file(WRITE ${VCPROJECT_PROPS_FILE} + "<?xml version=\"1.0\" encoding=\"utf-8\"?>\n" + "<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n" + " <ImportGroup Label=\"PropertySheets\" />\n" + " <PropertyGroup Label=\"APP_DLLS\">\n" + " <BinPath>${DEPENDENCIES_DIR_NATIVE}\\bin</BinPath>\n" + " <BuildRootPath>${CMAKE_CURRENT_BINARY_DIR_NATIVE}</BuildRootPath>\n" + " <BinaryAddonsPath>${BINARY_ADDONS_DIR_NATIVE}</BinaryAddonsPath>\n" + " </PropertyGroup>\n" + "${DEBUG_DLLS_LINKAGE_PROPS}" + "${XBT_FILE_PROPS}" + " <ItemGroup>\n" + "${UWP_DEPLOYMENT_CONTENT_STR}" + " </ItemGroup>\n" + " <Target Name=\"_CollectCustomResources\" Inputs=\"@(EmbedResources)\" Outputs=\"@(EmbedResources->'$(OutputPath)\\PackageLayout\\%(Link)')\" BeforeTargets=\"AssignTargetPaths\">\n" + " <Message Text=\"Collecting package resources...\"/>\n" + " <ItemGroup>\n" + " <None Include=\"@(EmbedResources)\" />\n" + " </ItemGroup>\n" + " </Target>\n" + "</Project>") +endmacro() + +macro(winstore_add_target_properties target) + winstore_set_assets(${target}) + winstore_generate_manifest(${target}) + winstore_append_props(${target}) +endmacro() |