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function(core_link_library lib wraplib)
message(AUTHOR_WARNING "core_link_library is not compatible with windows.")
endfunction()
function(find_soname lib)
# Windows uses hardcoded dlls in xbmc/DllPaths_win32.h.
# Therefore the output of this function is unused.
endfunction()
# Add precompiled header to target
# Arguments:
# target existing target that will be set up to compile with a precompiled header
# pch_header the precompiled header file
# pch_source the precompiled header source file
# Optional Arguments:
# PCH_TARGET build precompiled header as separate target with the given name
# so that the same precompiled header can be used for multiple libraries
# EXCLUDE_SOURCES if not all target sources shall use the precompiled header,
# the relevant files can be listed here
# On return:
# Compiles the pch_source into a precompiled header and adds the header to
# the given target
function(add_precompiled_header target pch_header pch_source)
cmake_parse_arguments(PCH "" "PCH_TARGET" "EXCLUDE_SOURCES" ${ARGN})
if(PCH_PCH_TARGET)
set(pch_binary ${PRECOMPILEDHEADER_DIR}/${PCH_PCH_TARGET}.pch)
else()
set(pch_binary ${PRECOMPILEDHEADER_DIR}/${target}.pch)
endif()
# Set compile options and dependency for sources
get_target_property(sources ${target} SOURCES)
list(REMOVE_ITEM sources ${pch_source})
foreach(exclude_source IN LISTS PCH_EXCLUDE_SOURCES)
list(REMOVE_ITEM sources ${exclude_source})
endforeach()
set_source_files_properties(${sources}
PROPERTIES COMPILE_FLAGS "/Yu\"${pch_header}\" /Fp\"${pch_binary}\" /FI\"${pch_header}\""
OBJECT_DEPENDS "${pch_binary}")
# Set compile options for precompiled header
if(NOT PCH_PCH_TARGET OR NOT TARGET ${PCH_PCH_TARGET}_pch)
set_source_files_properties(${pch_source}
PROPERTIES COMPILE_FLAGS "/Yc\"${pch_header}\" /Fp\"${pch_binary}\""
OBJECT_OUTPUTS "${pch_binary}")
endif()
# Compile precompiled header
if(PCH_PCH_TARGET)
# As own target for usage in multiple libraries
if(NOT TARGET ${PCH_PCH_TARGET}_pch)
add_library(${PCH_PCH_TARGET}_pch STATIC ${pch_source})
set_target_properties(${PCH_PCH_TARGET}_pch PROPERTIES COMPILE_PDB_NAME vc140
COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR}
FOLDER "Build Utilities")
endif()
# From VS2012 onwards, precompiled headers have to be linked against (LNK2011).
target_link_libraries(${target} PUBLIC ${PCH_PCH_TARGET}_pch)
set_target_properties(${target} PROPERTIES COMPILE_PDB_NAME vc140
COMPILE_PDB_OUTPUT_DIRECTORY ${PRECOMPILEDHEADER_DIR})
else()
# As part of the target
target_sources(${target} PRIVATE ${pch_source})
endif()
endfunction()
macro(winstore_set_assets target)
file(GLOB ASSET_FILES "${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/media/*.png")
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
set_property(SOURCE ${ASSET_FILES} PROPERTY VS_DEPLOYMENT_LOCATION "media")
source_group("media" FILES ${ASSET_FILES})
set(RESOURCES ${RESOURCES} ${ASSET_FILES}
"${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/kodi_temp_key.pfx")
set(LICENSE_FILES
${CMAKE_SOURCE_DIR}/LICENSE.md
${CMAKE_SOURCE_DIR}/privacy-policy.txt)
if(EXISTS "${CMAKE_SOURCE_DIR}/known_issues.txt")
list(APPEND LICENSE_FILES ${CMAKE_SOURCE_DIR}/known_issues.txt)
endif()
set_property(SOURCE ${LICENSE_FILES} PROPERTY VS_DEPLOYMENT_CONTENT 1)
list(APPEND RESOURCES ${LICENSE_FILES})
endmacro()
macro(winstore_generate_manifest target)
configure_file(
${CMAKE_SOURCE_DIR}/tools/windows/packaging/uwp/${APP_MANIFEST_NAME}.in
${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME}
@ONLY)
set(RESOURCES ${RESOURCES} ${CMAKE_CURRENT_BINARY_DIR}/${APP_MANIFEST_NAME})
endmacro()
macro(add_deployment_content_group path link match exclude)
set(_link "")
set(_exclude "")
file(TO_NATIVE_PATH ${path} _path)
file(TO_NATIVE_PATH ${match} _match)
if (NOT "${link}" STREQUAL "")
file(TO_NATIVE_PATH ${link} _link)
set(_link "${_link}\\")
endif()
if(NOT "${exclude}" STREQUAL "")
string(REPLACE "/" "\\" _exclude ${exclude})
endif()
string(CONCAT UWP_DEPLOYMENT_CONTENT_STR "${UWP_DEPLOYMENT_CONTENT_STR}"
" <EmbedResources Include=\"${_path}\\${_match}\" Exclude=\"${_exclude}\">\n"
" <Link>${_link}%(RecursiveDir)%(FileName)%(Extension)</Link>\n"
" <DeploymentContent>true</DeploymentContent>\n"
" </EmbedResources>\n")
endmacro()
macro(winstore_append_props target)
# exclude debug dlls from packaging
set(DEBUG_DLLS zlibd.dll)
foreach(_dll ${DEBUG_DLLS})
if (DEBUG_DLLS_EXCLUDE)
list(APPEND DEBUG_DLLS_EXCLUDE "\;$(BuildRootPath)/dlls/${_dll}")
else()
list(APPEND DEBUG_DLLS_EXCLUDE "$(BuildRootPath)/dlls/${_dll}")
endif()
string(CONCAT DEBUG_DLLS_LINKAGE_PROPS "${DEBUG_DLLS_LINKAGE_PROPS}"
" <ItemGroup Label=\"Binaries\">\n"
" <None Include=\"$(BinPath)\\${_dll}\" Condition=\"'$(Configuration)'=='Debug'\">\n"
" <DeploymentContent>true</DeploymentContent>\n"
" </None>\n"
" </ItemGroup>\n")
endforeach(_dll DEBUG_DLLS)
add_deployment_content_group($(BuildRootPath)/dlls "" *.dll "${DEBUG_DLLS_EXCLUDE}")
add_deployment_content_group($(BuildRootPath)/system system **/* "$(BuildRootPath)/**/shaders/**")
add_deployment_content_group($(BuildRootPath)/system/shaders system/shaders **/*.fx "")
add_deployment_content_group($(BuildRootPath)/media media **/* "")
add_deployment_content_group($(BuildRootPath)/userdata userdata **/* "")
add_deployment_content_group($(BuildRootPath)/addons addons **/* "")
add_deployment_content_group($(BinaryAddonsPath) addons **/* "")
foreach(xbt_file ${XBT_FILES})
file(RELATIVE_PATH relative ${CMAKE_CURRENT_BINARY_DIR} ${xbt_file})
file(TO_NATIVE_PATH ${relative} relative)
string(CONCAT XBT_FILE_PROPS "${XBT_FILE_PROPS}"
" <ItemGroup Label=\"SkinsMedia\">\n"
" <None Include=\"$(BuildRootPath)\\${relative}\">\n"
" <Link>${relative}</Link>\n"
" <DeploymentContent>true</DeploymentContent>\n"
" </None>\n"
" </ItemGroup>\n")
endforeach()
set(VCPROJECT_PROPS_FILE "${CMAKE_CURRENT_BINARY_DIR}/${target}.props")
file(TO_NATIVE_PATH ${DEPENDS_PATH} DEPENDENCIES_DIR_NATIVE)
file(TO_NATIVE_PATH ${CMAKE_CURRENT_BINARY_DIR} CMAKE_CURRENT_BINARY_DIR_NATIVE)
file(TO_NATIVE_PATH ${CMAKE_SOURCE_DIR}/project/Win32BuildSetup/BUILD_WIN32/addons BINARY_ADDONS_DIR_NATIVE)
file(WRITE ${VCPROJECT_PROPS_FILE}
"<?xml version=\"1.0\" encoding=\"utf-8\"?>\n"
"<Project ToolsVersion=\"4.0\" xmlns=\"http://schemas.microsoft.com/developer/msbuild/2003\">\n"
" <ImportGroup Label=\"PropertySheets\" />\n"
" <PropertyGroup Label=\"APP_DLLS\">\n"
" <BinPath>${DEPENDENCIES_DIR_NATIVE}\\bin</BinPath>\n"
" <BuildRootPath>${CMAKE_CURRENT_BINARY_DIR_NATIVE}</BuildRootPath>\n"
" <BinaryAddonsPath>${BINARY_ADDONS_DIR_NATIVE}</BinaryAddonsPath>\n"
" </PropertyGroup>\n"
"${DEBUG_DLLS_LINKAGE_PROPS}"
"${XBT_FILE_PROPS}"
" <ItemGroup>\n"
"${UWP_DEPLOYMENT_CONTENT_STR}"
" </ItemGroup>\n"
" <Target Name=\"_CollectCustomResources\" Inputs=\"@(EmbedResources)\" Outputs=\"@(EmbedResources->'$(OutputPath)\\PackageLayout\\%(Link)')\" BeforeTargets=\"AssignTargetPaths\">\n"
" <Message Text=\"Collecting package resources...\"/>\n"
" <ItemGroup>\n"
" <None Include=\"@(EmbedResources)\" />\n"
" </ItemGroup>\n"
" </Target>\n"
"</Project>")
endmacro()
macro(winstore_add_target_properties target)
winstore_set_assets(${target})
winstore_generate_manifest(${target})
winstore_append_props(${target})
endmacro()
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