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-rw-r--r--xbmc/games/addons/input/GameClientDevice.cpp73
1 files changed, 73 insertions, 0 deletions
diff --git a/xbmc/games/addons/input/GameClientDevice.cpp b/xbmc/games/addons/input/GameClientDevice.cpp
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+++ b/xbmc/games/addons/input/GameClientDevice.cpp
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+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "GameClientDevice.h"
+
+#include "GameClientPort.h"
+#include "ServiceBroker.h"
+#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h"
+#include "games/GameServices.h"
+#include "games/controllers/Controller.h"
+#include "games/controllers/input/PhysicalTopology.h"
+#include "utils/StringUtils.h"
+#include "utils/log.h"
+
+#include <algorithm>
+
+using namespace KODI;
+using namespace GAME;
+
+CGameClientDevice::CGameClientDevice(const game_input_device& device)
+ : m_controller(GetController(device.controller_id))
+{
+ if (m_controller && device.available_ports != nullptr)
+ {
+ // Look for matching ports. We enumerate in physical order because logical
+ // order can change per emulator.
+ for (const auto& physicalPort : m_controller->Topology().Ports())
+ {
+ for (unsigned int i = 0; i < device.port_count; i++)
+ {
+ const auto& logicalPort = device.available_ports[i];
+ if (logicalPort.port_id != nullptr && logicalPort.port_id == physicalPort.ID())
+ {
+ // Handle matching ports
+ AddPort(logicalPort, physicalPort);
+ break;
+ }
+ }
+ }
+ }
+}
+
+CGameClientDevice::CGameClientDevice(const ControllerPtr& controller) : m_controller(controller)
+{
+}
+
+CGameClientDevice::~CGameClientDevice() = default;
+
+void CGameClientDevice::AddPort(const game_input_port& logicalPort,
+ const CPhysicalPort& physicalPort)
+{
+ std::unique_ptr<CGameClientPort> port(new CGameClientPort(logicalPort, physicalPort));
+ m_ports.emplace_back(std::move(port));
+}
+
+ControllerPtr CGameClientDevice::GetController(const char* controllerId)
+{
+ ControllerPtr controller;
+
+ if (controllerId != nullptr)
+ {
+ controller = CServiceBroker::GetGameServices().GetController(controllerId);
+ if (!controller)
+ CLog::Log(LOGERROR, "Invalid controller ID: {}", controllerId);
+ }
+
+ return controller;
+}