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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GameClientDevice.h"
#include "GameClientPort.h"
#include "ServiceBroker.h"
#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h"
#include "games/GameServices.h"
#include "games/controllers/Controller.h"
#include "games/controllers/input/PhysicalTopology.h"
#include "utils/StringUtils.h"
#include "utils/log.h"
#include <algorithm>
using namespace KODI;
using namespace GAME;
CGameClientDevice::CGameClientDevice(const game_input_device& device)
: m_controller(GetController(device.controller_id))
{
if (m_controller && device.available_ports != nullptr)
{
// Look for matching ports. We enumerate in physical order because logical
// order can change per emulator.
for (const auto& physicalPort : m_controller->Topology().Ports())
{
for (unsigned int i = 0; i < device.port_count; i++)
{
const auto& logicalPort = device.available_ports[i];
if (logicalPort.port_id != nullptr && logicalPort.port_id == physicalPort.ID())
{
// Handle matching ports
AddPort(logicalPort, physicalPort);
break;
}
}
}
}
}
CGameClientDevice::CGameClientDevice(const ControllerPtr& controller) : m_controller(controller)
{
}
CGameClientDevice::~CGameClientDevice() = default;
void CGameClientDevice::AddPort(const game_input_port& logicalPort,
const CPhysicalPort& physicalPort)
{
std::unique_ptr<CGameClientPort> port(new CGameClientPort(logicalPort, physicalPort));
m_ports.emplace_back(std::move(port));
}
ControllerPtr CGameClientDevice::GetController(const char* controllerId)
{
ControllerPtr controller;
if (controllerId != nullptr)
{
controller = CServiceBroker::GetGameServices().GetController(controllerId);
if (!controller)
CLog::Log(LOGERROR, "Invalid controller ID: {}", controllerId);
}
return controller;
}
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