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Diffstat (limited to 'xbmc/games/addons/input/GameClientMouse.h')
-rw-r--r-- | xbmc/games/addons/input/GameClientMouse.h | 74 |
1 files changed, 74 insertions, 0 deletions
diff --git a/xbmc/games/addons/input/GameClientMouse.h b/xbmc/games/addons/input/GameClientMouse.h new file mode 100644 index 0000000..4da592f --- /dev/null +++ b/xbmc/games/addons/input/GameClientMouse.h @@ -0,0 +1,74 @@ +/* + * Copyright (C) 2015-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "input/mouse/interfaces/IMouseInputHandler.h" +#include "peripherals/PeripheralTypes.h" + +namespace KODI +{ +namespace MOUSE +{ +class IMouseInputProvider; +} + +namespace GAME +{ +class CGameClient; + +/*! + * \ingroup games + * \brief Handles mouse events for games. + * + * Listens to mouse events and forwards them to the games (as game_input_event). + */ +class CGameClientMouse : public MOUSE::IMouseInputHandler +{ +public: + /*! + * \brief Constructor registers for mouse events at CInputManager. + * \param gameClient The game client implementation. + * \param controllerId The controller profile used for input + * \param dllStruct The emulator or game to which the events are sent. + * \param inputProvider The interface providing us with mouse input. + */ + CGameClientMouse(CGameClient& gameClient, + std::string controllerId, + MOUSE::IMouseInputProvider* inputProvider); + + /*! + * \brief Destructor unregisters from mouse events from CInputManager. + */ + ~CGameClientMouse() override; + + // implementation of IMouseInputHandler + std::string ControllerID() const override; + bool OnMotion(const std::string& relpointer, int dx, int dy) override; + bool OnButtonPress(const std::string& button) override; + void OnButtonRelease(const std::string& button) override; + + // Input accessors + const std::string& GetControllerID() const { return m_controllerId; } + const PERIPHERALS::PeripheralPtr& GetSource() const { return m_sourcePeripheral; } + + // Input mutators + void SetSource(PERIPHERALS::PeripheralPtr sourcePeripheral); + void ClearSource(); + +private: + // Construction parameters + CGameClient& m_gameClient; + const std::string m_controllerId; + MOUSE::IMouseInputProvider* const m_inputProvider; + + // Input parameters + PERIPHERALS::PeripheralPtr m_sourcePeripheral; +}; +} // namespace GAME +} // namespace KODI |