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-rw-r--r--xbmc/games/controllers/guicontrols/GUISelectKeyButton.h51
1 files changed, 51 insertions, 0 deletions
diff --git a/xbmc/games/controllers/guicontrols/GUISelectKeyButton.h b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.h
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+++ b/xbmc/games/controllers/guicontrols/GUISelectKeyButton.h
@@ -0,0 +1,51 @@
+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "GUIFeatureButton.h"
+#include "games/controllers/input/PhysicalFeature.h"
+
+namespace KODI
+{
+namespace GAME
+{
+class CGUISelectKeyButton : public CGUIFeatureButton
+{
+public:
+ CGUISelectKeyButton(const CGUIButtonControl& buttonTemplate,
+ IConfigurationWizard* wizard,
+ unsigned int index);
+
+ ~CGUISelectKeyButton() override = default;
+
+ // implementation of IFeatureButton
+ const CPhysicalFeature& Feature(void) const override;
+ bool AllowWizard() const override { return false; }
+ bool PromptForInput(CEvent& waitEvent) override;
+ bool IsFinished() const override;
+ bool NeedsKey() const override { return m_state == STATE::NEED_KEY; }
+ void SetKey(const CPhysicalFeature& key) override;
+ void Reset() override;
+
+private:
+ static CPhysicalFeature GetFeature();
+
+ enum class STATE
+ {
+ NEED_KEY,
+ NEED_INPUT,
+ FINISHED,
+ };
+
+ STATE m_state = STATE::NEED_KEY;
+
+ CPhysicalFeature m_selectedKey;
+};
+} // namespace GAME
+} // namespace KODI