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-rw-r--r--xbmc/games/controllers/input/PhysicalFeature.h65
1 files changed, 65 insertions, 0 deletions
diff --git a/xbmc/games/controllers/input/PhysicalFeature.h b/xbmc/games/controllers/input/PhysicalFeature.h
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+++ b/xbmc/games/controllers/input/PhysicalFeature.h
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+/*
+ * Copyright (C) 2015-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "games/controllers/ControllerTypes.h"
+#include "input/joysticks/JoystickTypes.h"
+#include "input/keyboard/KeyboardTypes.h"
+
+#include <string>
+
+class TiXmlElement;
+
+namespace KODI
+{
+namespace GAME
+{
+
+class CPhysicalFeature
+{
+public:
+ CPhysicalFeature() = default;
+ CPhysicalFeature(int labelId);
+ CPhysicalFeature(const CPhysicalFeature& other) { *this = other; }
+
+ void Reset(void);
+
+ CPhysicalFeature& operator=(const CPhysicalFeature& rhs);
+
+ JOYSTICK::FEATURE_TYPE Type(void) const { return m_type; }
+ JOYSTICK::FEATURE_CATEGORY Category(void) const { return m_category; }
+ const std::string& Name(void) const { return m_strName; }
+
+ // GUI properties
+ std::string Label(void) const;
+ int LabelID(void) const { return m_labelId; }
+ std::string CategoryLabel(void) const;
+
+ // Input properties
+ JOYSTICK::INPUT_TYPE InputType(void) const { return m_inputType; }
+ KEYBOARD::KeySymbol Keycode() const { return m_keycode; }
+
+ bool Deserialize(const TiXmlElement* pElement,
+ const CController* controller,
+ JOYSTICK::FEATURE_CATEGORY category,
+ int categoryLabelId);
+
+private:
+ const CController* m_controller = nullptr; // Used for translating addon-specific labels
+ JOYSTICK::FEATURE_TYPE m_type = JOYSTICK::FEATURE_TYPE::UNKNOWN;
+ JOYSTICK::FEATURE_CATEGORY m_category = JOYSTICK::FEATURE_CATEGORY::UNKNOWN;
+ int m_categoryLabelId = -1;
+ std::string m_strName;
+ int m_labelId = -1;
+ JOYSTICK::INPUT_TYPE m_inputType = JOYSTICK::INPUT_TYPE::UNKNOWN;
+ KEYBOARD::KeySymbol m_keycode = XBMCK_UNKNOWN;
+};
+
+} // namespace GAME
+} // namespace KODI