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-rw-r--r--xbmc/games/ports/input/PortInput.h77
1 files changed, 77 insertions, 0 deletions
diff --git a/xbmc/games/ports/input/PortInput.h b/xbmc/games/ports/input/PortInput.h
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+++ b/xbmc/games/ports/input/PortInput.h
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+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+#include "input/KeymapEnvironment.h"
+#include "input/joysticks/interfaces/IInputHandler.h"
+
+#include <memory>
+
+namespace KODI
+{
+namespace JOYSTICK
+{
+class CKeymapHandling;
+class IInputProvider;
+} // namespace JOYSTICK
+
+namespace GAME
+{
+class CPortInput : public JOYSTICK::IInputHandler, public IKeymapEnvironment
+{
+public:
+ CPortInput(JOYSTICK::IInputHandler* gameInput);
+ ~CPortInput() override;
+
+ void RegisterInput(JOYSTICK::IInputProvider* provider);
+ void UnregisterInput(JOYSTICK::IInputProvider* provider);
+
+ JOYSTICK::IInputHandler* InputHandler() { return m_gameInput; }
+
+ // Implementation of IInputHandler
+ std::string ControllerID() const override;
+ bool HasFeature(const std::string& feature) const override { return true; }
+ bool AcceptsInput(const std::string& feature) const override;
+ bool OnButtonPress(const std::string& feature, bool bPressed) override;
+ void OnButtonHold(const std::string& feature, unsigned int holdTimeMs) override;
+ bool OnButtonMotion(const std::string& feature,
+ float magnitude,
+ unsigned int motionTimeMs) override;
+ bool OnAnalogStickMotion(const std::string& feature,
+ float x,
+ float y,
+ unsigned int motionTimeMs) override;
+ bool OnAccelerometerMotion(const std::string& feature, float x, float y, float z) override;
+ bool OnWheelMotion(const std::string& feature,
+ float position,
+ unsigned int motionTimeMs) override;
+ bool OnThrottleMotion(const std::string& feature,
+ float position,
+ unsigned int motionTimeMs) override;
+ void OnInputFrame() override {}
+
+ // Implementation of IKeymapEnvironment
+ int GetWindowID() const override;
+ void SetWindowID(int windowId) override {}
+ int GetFallthrough(int windowId) const override { return -1; }
+ bool UseGlobalFallthrough() const override { return false; }
+ bool UseEasterEgg() const override { return false; }
+
+private:
+ // Construction parameters
+ JOYSTICK::IInputHandler* const m_gameInput;
+
+ // Handles input to Kodi
+ std::unique_ptr<JOYSTICK::CKeymapHandling> m_appInput;
+
+ // Prevents input falling through to Kodi when not handled by the game
+ std::unique_ptr<JOYSTICK::IInputHandler> m_inputSink;
+};
+} // namespace GAME
+} // namespace KODI