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Diffstat (limited to 'xbmc/games/ports/input/PortInput.h')
-rw-r--r-- | xbmc/games/ports/input/PortInput.h | 77 |
1 files changed, 77 insertions, 0 deletions
diff --git a/xbmc/games/ports/input/PortInput.h b/xbmc/games/ports/input/PortInput.h new file mode 100644 index 0000000..d3c6524 --- /dev/null +++ b/xbmc/games/ports/input/PortInput.h @@ -0,0 +1,77 @@ +/* + * Copyright (C) 2017-2018 Team Kodi + * This file is part of Kodi - https://kodi.tv + * + * SPDX-License-Identifier: GPL-2.0-or-later + * See LICENSES/README.md for more information. + */ + +#pragma once + +#include "input/KeymapEnvironment.h" +#include "input/joysticks/interfaces/IInputHandler.h" + +#include <memory> + +namespace KODI +{ +namespace JOYSTICK +{ +class CKeymapHandling; +class IInputProvider; +} // namespace JOYSTICK + +namespace GAME +{ +class CPortInput : public JOYSTICK::IInputHandler, public IKeymapEnvironment +{ +public: + CPortInput(JOYSTICK::IInputHandler* gameInput); + ~CPortInput() override; + + void RegisterInput(JOYSTICK::IInputProvider* provider); + void UnregisterInput(JOYSTICK::IInputProvider* provider); + + JOYSTICK::IInputHandler* InputHandler() { return m_gameInput; } + + // Implementation of IInputHandler + std::string ControllerID() const override; + bool HasFeature(const std::string& feature) const override { return true; } + bool AcceptsInput(const std::string& feature) const override; + bool OnButtonPress(const std::string& feature, bool bPressed) override; + void OnButtonHold(const std::string& feature, unsigned int holdTimeMs) override; + bool OnButtonMotion(const std::string& feature, + float magnitude, + unsigned int motionTimeMs) override; + bool OnAnalogStickMotion(const std::string& feature, + float x, + float y, + unsigned int motionTimeMs) override; + bool OnAccelerometerMotion(const std::string& feature, float x, float y, float z) override; + bool OnWheelMotion(const std::string& feature, + float position, + unsigned int motionTimeMs) override; + bool OnThrottleMotion(const std::string& feature, + float position, + unsigned int motionTimeMs) override; + void OnInputFrame() override {} + + // Implementation of IKeymapEnvironment + int GetWindowID() const override; + void SetWindowID(int windowId) override {} + int GetFallthrough(int windowId) const override { return -1; } + bool UseGlobalFallthrough() const override { return false; } + bool UseEasterEgg() const override { return false; } + +private: + // Construction parameters + JOYSTICK::IInputHandler* const m_gameInput; + + // Handles input to Kodi + std::unique_ptr<JOYSTICK::CKeymapHandling> m_appInput; + + // Prevents input falling through to Kodi when not handled by the game + std::unique_ptr<JOYSTICK::IInputHandler> m_inputSink; +}; +} // namespace GAME +} // namespace KODI |