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-rw-r--r--xbmc/guilib/GUIRadioButtonControl.h68
1 files changed, 68 insertions, 0 deletions
diff --git a/xbmc/guilib/GUIRadioButtonControl.h b/xbmc/guilib/GUIRadioButtonControl.h
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+/*
+ * Copyright (C) 2005-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#pragma once
+
+/*!
+\file GUIRadioButtonControl.h
+\brief
+*/
+
+#include "GUIButtonControl.h"
+
+/*!
+ \ingroup controls
+ \brief
+ */
+class CGUIRadioButtonControl :
+ public CGUIButtonControl
+{
+public:
+ CGUIRadioButtonControl(int parentID, int controlID,
+ float posX, float posY, float width, float height,
+ const CTextureInfo& textureFocus, const CTextureInfo& textureNoFocus,
+ const CLabelInfo& labelInfo,
+ const CTextureInfo& radioOnFocus, const CTextureInfo& radioOnNoFocus,
+ const CTextureInfo& radioOffFocus, const CTextureInfo& radioOffNoFocus,
+ const CTextureInfo& radioOnDisabled, const CTextureInfo& radioOffDisabled);
+
+ ~CGUIRadioButtonControl() override = default;
+ CGUIRadioButtonControl* Clone() const override { return new CGUIRadioButtonControl(*this); }
+
+ void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
+ void Render() override;
+ bool OnAction(const CAction &action) override ;
+ bool OnMessage(CGUIMessage& message) override;
+ void AllocResources() override;
+ void FreeResources(bool immediately = false) override;
+ void DynamicResourceAlloc(bool bOnOff) override;
+ void SetInvalid() override;
+ void SetPosition(float posX, float posY) override;
+ void SetWidth(float width) override;
+ void SetHeight(float height) override;
+ std::string GetDescription() const override;
+ void SetRadioDimensions(float posX, float posY, float width, float height);
+ void SetToggleSelect(const std::string &toggleSelect);
+ bool IsSelected() const { return m_bSelected; }
+
+protected:
+ bool UpdateColors(const CGUIListItem* item) override;
+ std::unique_ptr<CGUITexture> m_imgRadioOnFocus;
+ std::unique_ptr<CGUITexture> m_imgRadioOnNoFocus;
+ std::unique_ptr<CGUITexture> m_imgRadioOffFocus;
+ std::unique_ptr<CGUITexture> m_imgRadioOffNoFocus;
+ std::unique_ptr<CGUITexture> m_imgRadioOnDisabled;
+ std::unique_ptr<CGUITexture> m_imgRadioOffDisabled;
+ float m_radioPosX;
+ float m_radioPosY;
+ INFO::InfoPtr m_toggleSelect;
+ bool m_useLabel2;
+
+private:
+ CGUIRadioButtonControl(const CGUIRadioButtonControl& control);
+};