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-rw-r--r--xbmc/input/keyboard/KeyboardEasterEgg.cpp45
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diff --git a/xbmc/input/keyboard/KeyboardEasterEgg.cpp b/xbmc/input/keyboard/KeyboardEasterEgg.cpp
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+++ b/xbmc/input/keyboard/KeyboardEasterEgg.cpp
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+/*
+ * Copyright (C) 2017-2018 Team Kodi
+ * This file is part of Kodi - https://kodi.tv
+ *
+ * SPDX-License-Identifier: GPL-2.0-or-later
+ * See LICENSES/README.md for more information.
+ */
+
+#include "input/keyboard/KeyboardEasterEgg.h"
+
+#include "input/Key.h"
+#include "input/joysticks/JoystickEasterEgg.h"
+
+using namespace KODI;
+using namespace KEYBOARD;
+
+std::vector<XBMCVKey> CKeyboardEasterEgg::m_sequence = {
+ XBMCVK_UP, XBMCVK_UP, XBMCVK_DOWN, XBMCVK_DOWN, XBMCVK_LEFT,
+ XBMCVK_RIGHT, XBMCVK_LEFT, XBMCVK_RIGHT, XBMCVK_B, XBMCVK_A,
+};
+
+bool CKeyboardEasterEgg::OnKeyPress(const CKey& key)
+{
+ bool bHandled = false;
+
+ // Update state
+ if (key.GetVKey() == m_sequence[m_state])
+ m_state++;
+ else
+ m_state = 0;
+
+ // Capture input when finished with arrows (2 x up/down/left/right)
+ if (m_state > 8)
+ {
+ bHandled = true;
+
+ if (m_state >= m_sequence.size())
+ {
+ JOYSTICK::CJoystickEasterEgg::OnFinish();
+ m_state = 0;
+ }
+ }
+
+ return bHandled;
+}