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# Minimum SDK version we support
set(VS_MINIMUM_SDK_VERSION 10.0.14393.0)
if(CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION VERSION_LESS VS_MINIMUM_SDK_VERSION)
message(FATAL_ERROR "Detected Windows SDK version is ${CMAKE_VS_WINDOWS_TARGET_PLATFORM_VERSION}.\n"
"Windows SDK ${VS_MINIMUM_SDK_VERSION} or higher is required.\n"
"INFO: Windows SDKs can be installed from the Visual Studio installer.")
endif()
# -------- Host Settings ---------
set(_gentoolset ${CMAKE_GENERATOR_TOOLSET})
string(REPLACE "host=" "" HOSTTOOLSET "${_gentoolset}")
unset(_gentoolset)
# -------- Architecture settings ---------
if(CMAKE_SIZEOF_VOID_P EQUAL 4)
set(ARCH win32)
set(SDK_TARGET_ARCH x86)
elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
set(ARCH x64)
set(SDK_TARGET_ARCH x64)
endif()
# -------- Paths (mainly for find_package) ---------
set(PLATFORM_DIR platform/win32)
set(APP_RENDER_SYSTEM dx11)
set(CORE_MAIN_SOURCE ${CMAKE_SOURCE_DIR}/xbmc/platform/win32/WinMain.cpp)
# Precompiled headers fail with per target output directory. (needs CMake 3.1)
set(PRECOMPILEDHEADER_DIR ${PROJECT_BINARY_DIR}/${CORE_BUILD_CONFIG}/objs)
set(CMAKE_SYSTEM_NAME Windows)
set(DEPS_FOLDER_RELATIVE project/BuildDependencies)
set(NATIVEPREFIX ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/tools)
set(DEPENDS_PATH ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/${ARCH})
set(MINGW_LIBS_DIR ${CMAKE_SOURCE_DIR}/${DEPS_FOLDER_RELATIVE}/mingwlibs/${ARCH})
# mingw libs
list(APPEND CMAKE_PREFIX_PATH ${MINGW_LIBS_DIR})
list(APPEND CMAKE_LIBRARY_PATH ${MINGW_LIBS_DIR}/bin)
if(NOT TARBALL_DIR)
set(TARBALL_DIR "${CMAKE_SOURCE_DIR}/project/BuildDependencies/downloads")
endif()
# -------- Compiler options ---------
add_options(CXX ALL_BUILDS "/wd\"4996\"")
set(ARCH_DEFINES -D_WINDOWS -DTARGET_WINDOWS -DTARGET_WINDOWS_DESKTOP -D__SSE__ -D__SSE2__)
set(SYSTEM_DEFINES -DWIN32_LEAN_AND_MEAN -DNOMINMAX -DHAS_DX -D__STDC_CONSTANT_MACROS
-DTAGLIB_STATIC -DNPT_CONFIG_ENABLE_LOGGING
-DPLT_HTTP_DEFAULT_USER_AGENT="UPnP/1.0 DLNADOC/1.50 Kodi"
-DPLT_HTTP_DEFAULT_SERVER="UPnP/1.0 DLNADOC/1.50 Kodi"
-DUNICODE -D_UNICODE
-DFRIBIDI_STATIC
$<$<CONFIG:Debug>:-DD3D_DEBUG_INFO>)
# Additional SYSTEM_DEFINES
list(APPEND SYSTEM_DEFINES -DHAS_WIN32_NETWORK -DHAS_FILESYSTEM_SMB)
# The /MP option enables /FS by default.
if(CMAKE_GENERATOR MATCHES "Visual Studio")
if(DEFINED ENV{MAXTHREADS})
set(MP_FLAG "/MP$ENV{MAXTHREADS}")
else()
set(MP_FLAG "/MP")
endif()
set(CMAKE_CXX_FLAGS "/permissive- ${MP_FLAG} ${CMAKE_CXX_FLAGS}")
endif()
# Google Test needs to use shared version of runtime libraries
set(gtest_force_shared_crt ON CACHE STRING "" FORCE)
# -------- Linker options ---------
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /SAFESEH:NO")
# For #pragma comment(lib X)
# TODO: It would certainly be better to handle these libraries via CMake modules.
link_directories(${DEPENDS_PATH}/lib)
# Additional libraries
list(APPEND DEPLIBS bcrypt.lib d3d11.lib DInput8.lib DSound.lib winmm.lib Mpr.lib Iphlpapi.lib WS2_32.lib
PowrProf.lib setupapi.lib Shlwapi.lib dwmapi.lib dxguid.lib DelayImp.lib version.lib
crypt32.lib)
# NODEFAULTLIB option
set(_nodefaultlibs_RELEASE libcmt)
set(_nodefaultlibs_DEBUG libcmt msvcrt)
foreach(_lib ${_nodefaultlibs_RELEASE})
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /NODEFAULTLIB:\"${_lib}\"")
endforeach()
foreach(_lib ${_nodefaultlibs_DEBUG})
set(CMAKE_EXE_LINKER_FLAGS_DEBUG "${CMAKE_EXE_LINKER_FLAGS_DEBUG} /NODEFAULTLIB:\"${_lib}\"")
endforeach()
# DELAYLOAD option
set(_delayloadlibs zlib.dll libmariadb.dll libxslt.dll dnssd.dll dwmapi.dll sqlite3.dll
d3dcompiler_47.dll)
foreach(_lib ${_delayloadlibs})
set(CMAKE_EXE_LINKER_FLAGS "${CMAKE_EXE_LINKER_FLAGS} /DELAYLOAD:\"${_lib}\"")
endforeach()
# Make the Release version create a PDB
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE} /Zi")
# Minimize the size or the resulting DLLs
set(CMAKE_EXE_LINKER_FLAGS_RELEASE "${CMAKE_EXE_LINKER_FLAGS_RELEASE} /DEBUG /OPT:REF")
# -------- Visual Studio options ---------
if(CMAKE_GENERATOR MATCHES "Visual Studio")
set_property(GLOBAL PROPERTY USE_FOLDERS ON)
# Generate a batch file that opens Visual Studio with the necessary env variables set.
file(WRITE ${CMAKE_BINARY_DIR}/kodi-sln.bat
"@echo off\n"
"set KODI_HOME=%~dp0\n"
"set PATH=%~dp0\\system\n"
"set PreferredToolArchitecture=x64\n"
"start %~dp0\\${PROJECT_NAME}.sln")
endif()
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