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#version 150
in vec4 m_attrpos;
in vec4 m_attrcol;
in vec4 m_attrcord0;
in vec4 m_attrcord1;
out vec4 m_cord0;
out vec4 m_cord1;
out vec4 m_colour;
uniform mat4 m_proj;
uniform mat4 m_model;
void main ()
{
mat4 mvp = m_proj * m_model;
gl_Position = mvp * m_attrpos;
m_colour = m_attrcol;
m_cord0 = m_attrcord0;
m_cord1 = m_attrcord1;
}
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