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/*
* Copyright (C) 2005-2015 Team Kodi
* http://kodi.tv
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with XBMC; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#include "guishader_common.hlsl"
Texture2D texFont : register(t0);
float4 PS(PS_INPUT input) : SV_TARGET
{
input.color.a *= texFont.Sample(LinearSampler, input.tex).r;
return tonemapHDR(adjustColorRange(input.color));
}
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