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/* Copyright (C) 2009 by Cory Fields
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
*/
#pragma once
#include <stdio.h>
#include <stdlib.h>
#include <sys/socket.h>
#include <sys/time.h>
//#include <math.h>
#include <unistd.h>
#ifdef DEB_PACK
#include <xbmc/xbmcclient.h>
#else
#include "../../lib/c++/xbmcclient.h"
#endif
//#ifndef WIN32
// #include <unistd.h>
//#endif
#include "wiiuse.h"
//#define ICON_PATH "../../"
#define PORT 9777
#define MAX_WIIMOTES 1
#define OVER_180_DEG 1
#define UNDER_NEG_180_DEG 2
#define WIIMOTE_BUTTON_TWO 0x0001
#define WIIMOTE_BUTTON_ONE 0x0002
#define WIIMOTE_BUTTON_B 0x0004
#define WIIMOTE_BUTTON_A 0x0008
#define WIIMOTE_BUTTON_MINUS 0x0010
#define WIIMOTE_BUTTON_HOME 0x0080
#define WIIMOTE_BUTTON_LEFT 0x0100
#define WIIMOTE_BUTTON_RIGHT 0x0200
#define WIIMOTE_BUTTON_DOWN 0x0400
#define WIIMOTE_BUTTON_UP 0x0800
#define WIIMOTE_BUTTON_PLUS 0x1000
#define WIIMOTE_NUM_BUTTONS 11
#define KEYCODE_BUTTON_UP 1
#define KEYCODE_BUTTON_DOWN 2
#define KEYCODE_BUTTON_LEFT 3
#define KEYCODE_BUTTON_RIGHT 4
#define KEYCODE_BUTTON_A 5
#define KEYCODE_BUTTON_B 6
#define KEYCODE_BUTTON_MINUS 7
#define KEYCODE_BUTTON_HOME 8
#define KEYCODE_BUTTON_PLUS 9
#define KEYCODE_BUTTON_ONE 10
#define KEYCODE_BUTTON_TWO 11
#define KEYCODE_ROLL_NEG 33
#define KEYCODE_ROLL_POS 34
#define KEYCODE_PITCH_NEG 35
#define KEYCODE_PITCH_POS 36
#define ACTION_NONE 0
#define ACTION_ROLL 1
#define ACTION_PITCH 2
class CWiiController{
public:
bool m_holdableHeld;
bool m_holdableReleased;
bool m_repeatableHeld;
bool m_repeatableReleased;
unsigned short m_buttonPressed;
unsigned short m_buttonReleased;
unsigned short m_buttonHeld;
unsigned short m_repeatFlags;
unsigned short m_holdFlags;
unsigned short m_currentAction;
int32_t m_buttonDownTime;
float m_abs_roll;
float m_abs_pitch;
float m_rel_roll;
float m_rel_pitch;
float m_start_roll;
float m_start_pitch;
char* m_joyString;
void get_keys(wiimote* wm);
void handleKeyPress();
void handleRepeat();
void handleACC(float, float);
void handleIR();
CWiiController()
{
m_joyString = "JS0:WiiRemote";
m_repeatFlags = WIIMOTE_BUTTON_UP | WIIMOTE_BUTTON_DOWN | WIIMOTE_BUTTON_LEFT | WIIMOTE_BUTTON_RIGHT;
m_holdFlags = WIIMOTE_BUTTON_B;
}
};
unsigned short g_deadzone = 30;
unsigned short g_hold_button_timeout = 200;
unsigned short g_repeat_rate = 400;
int handle_disconnect(wiimote* );
int connectWiimote(wiimote** );
int32_t getTicks(void);
void EnableMotionSensing(wiimote* wm) {if (!WIIUSE_USING_ACC(wm)) wiiuse_motion_sensing(wm, 1);}
void DisableMotionSensing(wiimote* wm) {if (WIIUSE_USING_ACC(wm)) wiiuse_motion_sensing(wm, 0);}
unsigned short convert_code(unsigned short);
float smoothDeg(float, float);
CXBMCClient EventClient;
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