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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "DllPaths.h"
#include "cores/DllLoader/LibraryLoader.h"
#include <string>
///////////////////////////////////////////////////////////
//
// DECLARE_DLL_WRAPPER
//
// Declares the constructor of the wrapper class.
// This must be followed by one or more
// DEFINE_METHODX/DEFINE_METHOD_LINKAGEX and
// one BEGIN_METHOD_RESOLVE/END_METHOD_RESOLVE block.
//
// classname: name of the wrapper class to construct
// dllname: file including path of the dll to wrap
#define DECLARE_DLL_WRAPPER(classname, dllname) \
XDECLARE_DLL_WRAPPER(classname,dllname)
#define XDECLARE_DLL_WRAPPER(classname, dllname) \
public: \
classname () : DllDynamic( dllname ) {}
///////////////////////////////////////////////////////////
//
// DECLARE_DLL_WRAPPER_TEMPLATE_BEGIN
//
// Declares the constructor of the wrapper class.
// The method SetFile(strDllName) can be used to set the
// dll of this wrapper.
// This must be followed by one or more
// DEFINE_METHODX/DEFINE_METHOD_LINKAGEX and
// one BEGIN_METHOD_RESOLVE/END_METHOD_RESOLVE block.
//
// classname: name of the wrapper class to construct
//
#define DECLARE_DLL_WRAPPER_TEMPLATE(classname) \
public: \
classname () {} \
///////////////////////////////////////////////////////////
//
// LOAD_SYMBOLS
//
// Tells the dllloader to load Debug symbols when possible
#define LOAD_SYMBOLS() \
protected: \
virtual bool LoadSymbols() { return true; }
///////////////////////////////////////////////////////////
//
// DEFINE_GLOBAL
//
// Defines a global for export from the dll as well as
// a function for accessing it (Get_name).
//
// type: The variables type.
// name: Name of the variable.
//
#define DEFINE_GLOBAL_PTR(type, name) \
protected: \
union { \
type* m_##name; \
void* m_##name##_ptr; \
}; \
public: \
virtual type* Get_##name (void) \
{ \
return m_##name; \
}
#define DEFINE_GLOBAL(type, name) \
protected: \
union { \
type* m_##name; \
void* m_##name##_ptr; \
}; \
public: \
virtual type Get_##name (void) \
{ \
return *m_##name; \
}
///////////////////////////////////////////////////////////
//
// DEFINE_METHOD_LINKAGE
//
// Defines a function for an export from a dll, if the
// calling convention is not __cdecl.
// Use DEFINE_METHOD_LINKAGE for each function to be resolved.
//
// result: Result of the function
// linkage: Calling convention of the function
// name: Name of the function
// args: Arguments of the function, enclosed in parentheses
//
#define DEFINE_METHOD_LINKAGE_FP(result, linkage, name, args) \
protected: \
typedef result (linkage * name##_METHOD) args; \
public: \
union { \
name##_METHOD m_##name; \
void* m_##name##_ptr; \
};
#define DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, args2) \
protected: \
typedef result (linkage * name##_METHOD) args; \
union { \
name##_METHOD m_##name; \
void* m_##name##_ptr; \
}; \
public: \
virtual result name args override \
{ \
return m_##name ? m_##name args2 : (result) 0; \
}
#define DEFINE_METHOD_LINKAGE0(result, linkage, name) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, () , ())
#define DEFINE_METHOD_LINKAGE1(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1))
#define DEFINE_METHOD_LINKAGE2(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2))
#define DEFINE_METHOD_LINKAGE3(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3))
#define DEFINE_METHOD_LINKAGE4(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4))
#define DEFINE_METHOD_LINKAGE5(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5))
#define DEFINE_METHOD_LINKAGE6(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6))
#define DEFINE_METHOD_LINKAGE7(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7))
#define DEFINE_METHOD_LINKAGE8(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7, p8))
#define DEFINE_METHOD_LINKAGE9(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7, p8, p9))
#define DEFINE_METHOD_LINKAGE10(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10))
#define DEFINE_METHOD_LINKAGE11(result, linkage, name, args) \
DEFINE_METHOD_LINKAGE_BASE(result, linkage, name, args, (p1, p2, p3, p4, p5, p6, p7, p8, p9, p10, p11))
///////////////////////////////////////////////////////////
//
// DEFINE_METHOD_FP
//
// Defines a function for an export from a dll as a function pointer.
// Use DEFINE_METHOD_FP for each function to be resolved. Functions
// defined like this are not listed by IntelliSence.
//
// result: Result of the function
// name: Name of the function
// args: Arguments of the function, enclosed in parentheses
// The parameter names can be anything
//
#define DEFINE_METHOD_FP(result, name, args) DEFINE_METHOD_LINKAGE_FP(result, __cdecl, name, args)
///////////////////////////////////////////////////////////
//
// DEFINE_METHODX
//
// Defines a function for an export from a dll.
// Use DEFINE_METHODX for each function to be resolved.
// where X is the number of parameter the function has.
//
// result: Result of the function
// name: Name of the function
// args: Arguments of the function, enclosed in parentheses
// The parameter names have to be renamed to px, where
// x is the number of the parameter
//
#define DEFINE_METHOD0(result, name) DEFINE_METHOD_LINKAGE0(result, __cdecl, name)
#define DEFINE_METHOD1(result, name, args) DEFINE_METHOD_LINKAGE1(result, __cdecl, name, args)
#define DEFINE_METHOD2(result, name, args) DEFINE_METHOD_LINKAGE2(result, __cdecl, name, args)
#define DEFINE_METHOD3(result, name, args) DEFINE_METHOD_LINKAGE3(result, __cdecl, name, args)
#define DEFINE_METHOD4(result, name, args) DEFINE_METHOD_LINKAGE4(result, __cdecl, name, args)
#define DEFINE_METHOD5(result, name, args) DEFINE_METHOD_LINKAGE5(result, __cdecl, name, args)
#define DEFINE_METHOD6(result, name, args) DEFINE_METHOD_LINKAGE6(result, __cdecl, name, args)
#define DEFINE_METHOD7(result, name, args) DEFINE_METHOD_LINKAGE7(result, __cdecl, name, args)
#define DEFINE_METHOD8(result, name, args) DEFINE_METHOD_LINKAGE8(result, __cdecl, name, args)
#define DEFINE_METHOD9(result, name, args) DEFINE_METHOD_LINKAGE9(result, __cdecl, name, args)
#define DEFINE_METHOD10(result, name, args) DEFINE_METHOD_LINKAGE10(result, __cdecl, name, args)
#define DEFINE_METHOD11(result, name, args) DEFINE_METHOD_LINKAGE11(result, __cdecl, name, args)
#ifdef TARGET_WINDOWS
///////////////////////////////////////////////////////////
//
// DEFINE_FUNC_ALIGNED 0-X
//
// Defines a function for an export from a dll, which
// requires an aligned stack on function call
// Use DEFINE_FUNC_ALIGNED for each function to be resolved.
//
// result: Result of the function
// linkage: Calling convention of the function
// name: Name of the function
// args: Argument types of the function
//
// Actual function call will expand to something like this
// this will align the stack (esp) at the point of function
// entry as required by gcc compiled dlls, it is a bit obfuscated
// to allow for different sized variables
//
// int64_t test(int64_t p1, char p2, char p3)
// {
// int o,s = ((sizeof(p1)+3)&~3)+((sizeof(p2)+3)&~3)+((sizeof(p3)+3)&~3);
// __asm mov [o],esp;
// __asm sub esp, [s];
// __asm and esp, ~15;
// __asm add esp, [s]
// m_test(p1, p2, p3); //return value will still be correct as long as we don't mess with it
// __asm mov esp,[o];
// };
#define ALS(a) ((sizeof(a)+3)&~3)
#define DEFINE_FUNC_PART1(result, linkage, name, args) \
private: \
typedef result (linkage * name##_type)##args; \
union { \
name##_type m_##name; \
void* m_##name##_ptr; \
}; \
public: \
virtual result name##args
#define DEFINE_FUNC_PART2(size) \
{ \
int o,s = size; \
__asm { \
__asm mov [o], esp \
__asm sub esp, [s] \
__asm and esp, ~15 \
__asm add esp, [s] \
}
#define DEFINE_FUNC_PART3(name,args) \
m_##name##args; \
__asm { \
__asm mov esp,[o] \
} \
}
#define DEFINE_FUNC_ALIGNED0(result, linkage, name) \
DEFINE_FUNC_PART1(result, linkage, name, ()) \
DEFINE_FUNC_PART2(0) \
DEFINE_FUNC_PART3(name,())
#define DEFINE_FUNC_ALIGNED1(result, linkage, name, t1) \
DEFINE_FUNC_PART1(result, linkage, name, (t1 p1)) \
DEFINE_FUNC_PART2(ALS(p1)) \
DEFINE_FUNC_PART3(name,(p1))
#define DEFINE_FUNC_ALIGNED2(result, linkage, name, t1, t2) \
DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2)) \
DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)) \
DEFINE_FUNC_PART3(name,(p1, p2))
#define DEFINE_FUNC_ALIGNED3(result, linkage, name, t1, t2, t3) \
DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3)) \
DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)) \
DEFINE_FUNC_PART3(name,(p1, p2, p3))
#define DEFINE_FUNC_ALIGNED4(result, linkage, name, t1, t2, t3, t4) \
DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4)) \
DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)) \
DEFINE_FUNC_PART3(name,(p1, p2, p3, p4))
#define DEFINE_FUNC_ALIGNED5(result, linkage, name, t1, t2, t3, t4, t5) \
DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5)) \
DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)) \
DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5))
#define DEFINE_FUNC_ALIGNED6(result, linkage, name, t1, t2, t3, t4, t5, t6) \
DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6)) \
DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)+ALS(p6)) \
DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5, p6))
#define DEFINE_FUNC_ALIGNED7(result, linkage, name, t1, t2, t3, t4, t5, t6, t7) \
DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7)) \
DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)+ALS(p6)+ALS(p7)) \
DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5, p6, p7))
#define DEFINE_FUNC_ALIGNED8(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8) \
DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8)) \
DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)+ALS(p6)+ALS(p7)+ALS(p8)) \
DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5, p6, p7, p8))
#define DEFINE_FUNC_ALIGNED9(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8, t9) \
DEFINE_FUNC_PART1(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9)) \
DEFINE_FUNC_PART2(ALS(p1)+ALS(p2)+ALS(p3)+ALS(p4)+ALS(p5)+ALS(p6)+ALS(p7)+ALS(p8)+ALS(p9)) \
DEFINE_FUNC_PART3(name,(p1, p2, p3, p4, p5, p6, p7, p8, p9))
#else
#define DEFINE_FUNC_ALIGNED0(result, linkage, name) DEFINE_METHOD_LINKAGE0 (result, linkage, name)
#define DEFINE_FUNC_ALIGNED1(result, linkage, name, t1) DEFINE_METHOD_LINKAGE1 (result, linkage, name, (t1 p1) )
#define DEFINE_FUNC_ALIGNED2(result, linkage, name, t1, t2) DEFINE_METHOD_LINKAGE2 (result, linkage, name, (t1 p1, t2 p2) )
#define DEFINE_FUNC_ALIGNED3(result, linkage, name, t1, t2, t3) DEFINE_METHOD_LINKAGE3 (result, linkage, name, (t1 p1, t2 p2, t3 p3) )
#define DEFINE_FUNC_ALIGNED4(result, linkage, name, t1, t2, t3, t4) DEFINE_METHOD_LINKAGE4 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4) )
#define DEFINE_FUNC_ALIGNED5(result, linkage, name, t1, t2, t3, t4, t5) DEFINE_METHOD_LINKAGE5 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5) )
#define DEFINE_FUNC_ALIGNED6(result, linkage, name, t1, t2, t3, t4, t5, t6) DEFINE_METHOD_LINKAGE6 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6) )
#define DEFINE_FUNC_ALIGNED7(result, linkage, name, t1, t2, t3, t4, t5, t6, t7) DEFINE_METHOD_LINKAGE7 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7) )
#define DEFINE_FUNC_ALIGNED8(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8) DEFINE_METHOD_LINKAGE8 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8) )
#define DEFINE_FUNC_ALIGNED9(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8, t9) DEFINE_METHOD_LINKAGE9 (result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9) )
#define DEFINE_FUNC_ALIGNED10(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8, t10) DEFINE_METHOD_LINKAGE10(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10) )
#define DEFINE_FUNC_ALIGNED11(result, linkage, name, t1, t2, t3, t4, t5, t6, t7, t8, t10, t11) DEFINE_METHOD_LINKAGE11(result, linkage, name, (t1 p1, t2 p2, t3 p3, t4 p4, t5 p5, t6 p6, t7 p7, t8 p8, t9 p9, t10 p10, t11 p11) )
#endif
///////////////////////////////////////////////////////////
//
// BEGIN_METHOD_RESOLVE/END_METHOD_RESOLVE
//
// Defines a method that resolves the exported functions
// defined with DEFINE_METHOD or DEFINE_METHOD_LINKAGE.
// There must be a RESOLVE_METHOD or RESOLVE_METHOD_RENAME
// for each DEFINE_METHOD or DEFINE_METHOD_LINKAGE within this
// block. This block must be followed by an END_METHOD_RESOLVE.
//
#define BEGIN_METHOD_RESOLVE() \
protected: \
virtual bool ResolveExports() override \
{
#define END_METHOD_RESOLVE() \
return true; \
}
///////////////////////////////////////////////////////////
//
// RESOLVE_METHOD
//
// Resolves a method from a dll
//
// method: Name of the method defined with DEFINE_METHOD
// or DEFINE_METHOD_LINKAGE
//
#define RESOLVE_METHOD(method) \
if (!m_dll->ResolveExport( #method , & m_##method##_ptr )) \
return false;
#define RESOLVE_METHOD_FP(method) \
if (!m_dll->ResolveExport( #method , & m_##method##_ptr )) \
return false;
///////////////////////////////////////////////////////////
//
// RESOLVE_METHOD_OPTIONAL
//
// Resolves a method from a dll. does not abort if the
// method is missing
//
// method: Name of the method defined with DEFINE_METHOD
// or DEFINE_METHOD_LINKAGE
//
#define RESOLVE_METHOD_OPTIONAL(method) \
m_##method##_ptr = nullptr; \
m_dll->ResolveExport( #method , & m_##method##_ptr, false );
#define RESOLVE_METHOD_OPTIONAL_FP(method) \
m_##method##_ptr = NULL; \
m_dll->ResolveExport( #method , & m_##method##_ptr, false );
///////////////////////////////////////////////////////////
//
// RESOLVE_METHOD_RENAME
//
// Resolves a method from a dll
//
// dllmethod: Name of the function exported from the dll
// method: Name of the method defined with DEFINE_METHOD
// or DEFINE_METHOD_LINKAGE
//
#define RESOLVE_METHOD_RENAME(dllmethod, method) \
if (!m_dll->ResolveExport( #dllmethod , & m_##method##_ptr )) \
return false;
#define RESOLVE_METHOD_RENAME_OPTIONAL(dllmethod, method) \
m_##method##_ptr = nullptr; \
m_dll->ResolveExport( #dllmethod , & m_##method##_ptr, false );
#define RESOLVE_METHOD_RENAME_FP(dllmethod, method) \
if (!m_dll->ResolveExport( #dllmethod , & method##_ptr )) \
return false;
////////////////////////////////////////////////////////////////////
//
// Example declaration of a dll wrapper class
//
// 1. Define a class with pure virtual functions with all functions
// exported from the dll. This is needed to use the IntelliSence
// feature of the Visual Studio Editor.
//
// class DllExampleInterface
// {
// public:
// virtual void foo (unsigned int type, char* szTest)=0;
// virtual void bar (char* szTest, unsigned int type)=0;
// };
//
// 2. Define a class, derived from DllDynamic and the previously defined
// interface class. Define the constructor of the class using the
// DECLARE_DLL_WRAPPER macro. Use the DEFINE_METHODX/DEFINE_METHOD_LINKAGEX
// macros to define the functions from the interface above, where X is number of
// parameters the function has. The function parameters
// have to be enclosed in parentheses. The parameter names have to be changed to px
// where x is the number on which position the parameter appears.
// Use the RESOLVE_METHOD/RESOLVE_METHOD_RENAME to do the actually resolve the functions
// from the dll when it's loaded. The RESOLVE_METHOD/RESOLVE_METHOD_RENAME have to
// be between the BEGIN_METHOD_RESOLVE/END_METHOD_RESOLVE block.
//
// class DllExample : public DllDynamic, DllExampleInterface
// {
// DECLARE_DLL_WRAPPER(DllExample, special://xbmcbin/system/Example.dll)
// LOAD_SYMBOLS() // add this if you want to load debug symbols for the dll
// DEFINE_METHOD2(void, foo, (int p1, char* p2))
// DEFINE_METHOD_LINKAGE2(void, __stdcall, bar, (char* p1, int p2))
// DEFINE_METHOD_FP(void, foobar, (int type, char* szTest)) // No need to define this function in the
// // interface class, as it's a function pointer.
// // But its not recognised by IntelliSence
// BEGIN_METHOD_RESOLVE()
// RESOLVE_METHOD(foo)
// RESOLVE_METHOD_RENAME("_bar@8", bar)
// RESOLVE_METHOD_FP(foobar)
// END_METHOD_RESOLVE()
// };
//
// The above macros will expand to a class that will look like this
//
// class DllExample : public DllDynamic, DllExampleInterface
// {
// public:
// DllExample() : DllDynamic( "special://xbmcbin/system/Example.dll" ) {}
// protected:
// virtual bool LoadSymbols() { return true; }
// protected:
// typedef void (* foo_METHOD) ( int p1, char* p2 );
// foo_METHOD m_foo;
// public:
// virtual void foo( int p1, char* p2 )
// {
// return m_foo(p1, p2);
// }
// protected:
// typedef void (__stdcall * bar_METHOD) ( char* p1, int p2 );
// bar_METHOD m_bar;
// public:
// virtual void bar( char* p1, int p2 )
// {
// return m_bar(p1, p2);
// }
// protected:
// typedef void (* foobar_METHOD) (int type, char* szTest);
// public:
// foobar_METHOD foobar;
// protected:
// virtual bool ResolveExports()
// {
// return (
// m_dll->ResolveExport( "foo", (void**)& m_foo ) &&
// m_dll->ResolveExport( "_bar@8", (void**)& m_bar ) &&
// m_dll->ResolveExport( "foobar" , (void**)& foobar ) &&
// 1
// );
// }
// };
//
// Usage of the class
//
// DllExample dll;
// dll.Load();
// if (dll.IsLoaded())
// {
// dll.foo(1, "bar");
// dll.Unload();
// }
//
///////////////////////////////////////////////////////////
//
// Baseclass for a Dynamically loaded dll
// use the above macros to create a dll wrapper
//
class DllDynamic
{
public:
DllDynamic();
explicit DllDynamic(const std::string& strDllName);
virtual ~DllDynamic();
virtual bool Load();
virtual void Unload();
virtual bool IsLoaded() const { return m_dll!=NULL; }
bool CanLoad();
bool EnableDelayedUnload(bool bOnOff);
bool SetFile(const std::string& strDllName);
const std::string &GetFile() const { return m_strDllName; }
protected:
virtual bool ResolveExports()=0;
virtual bool LoadSymbols() { return false; }
bool m_DelayUnload;
LibraryLoader* m_dll;
std::string m_strDllName;
};
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