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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUILargeTextureManager.h"
#include "ServiceBroker.h"
#include "TextureCache.h"
#include "commons/ilog.h"
#include "guilib/GUIComponent.h"
#include "guilib/Texture.h"
#include "utils/JobManager.h"
#include "utils/TimeUtils.h"
#include "utils/log.h"
#include "windowing/GraphicContext.h"
#include "windowing/WinSystem.h"
#include <cassert>
#include <chrono>
#include <exception>
#include <mutex>
CImageLoader::CImageLoader(const std::string& path, const bool useCache)
: m_path(path), m_texture(nullptr)
{
m_use_cache = useCache;
}
CImageLoader::~CImageLoader() = default;
bool CImageLoader::DoWork()
{
bool needsChecking = false;
std::string loadPath;
std::string texturePath = CServiceBroker::GetGUI()->GetTextureManager().GetTexturePath(m_path);
if (texturePath.empty())
return false;
if (m_use_cache)
loadPath = CServiceBroker::GetTextureCache()->CheckCachedImage(texturePath, needsChecking);
else
loadPath = texturePath;
if (!loadPath.empty())
{
// direct route - load the image
auto start = std::chrono::steady_clock::now();
m_texture =
CTexture::LoadFromFile(loadPath, CServiceBroker::GetWinSystem()->GetGfxContext().GetWidth(),
CServiceBroker::GetWinSystem()->GetGfxContext().GetHeight());
auto end = std::chrono::steady_clock::now();
auto duration = std::chrono::duration_cast<std::chrono::milliseconds>(end - start);
if (duration.count() > 100)
CLog::Log(LOGDEBUG, "{} - took {} ms to load {}", __FUNCTION__, duration.count(), loadPath);
if (m_texture)
{
if (needsChecking)
CServiceBroker::GetTextureCache()->BackgroundCacheImage(texturePath);
return true;
}
// Fallthrough on failure:
CLog::Log(LOGERROR, "{} - Direct texture file loading failed for {}", __FUNCTION__, loadPath);
}
if (!m_use_cache)
return false; // We're done
// not in our texture cache or it failed to load from it, so try and load directly and then cache the result
CServiceBroker::GetTextureCache()->CacheImage(texturePath, &m_texture);
return (m_texture != NULL);
}
CGUILargeTextureManager::CLargeTexture::CLargeTexture(const std::string &path):
m_path(path)
{
m_refCount = 1;
m_timeToDelete = 0;
}
CGUILargeTextureManager::CLargeTexture::~CLargeTexture()
{
assert(m_refCount == 0);
m_texture.Free();
}
void CGUILargeTextureManager::CLargeTexture::AddRef()
{
m_refCount++;
}
bool CGUILargeTextureManager::CLargeTexture::DecrRef(bool deleteImmediately)
{
assert(m_refCount);
m_refCount--;
if (m_refCount == 0)
{
if (deleteImmediately)
delete this;
else
m_timeToDelete = CTimeUtils::GetFrameTime() + TIME_TO_DELETE;
return true;
}
return false;
}
bool CGUILargeTextureManager::CLargeTexture::DeleteIfRequired(bool deleteImmediately)
{
if (m_refCount == 0 && (deleteImmediately || m_timeToDelete < CTimeUtils::GetFrameTime()))
{
delete this;
return true;
}
return false;
}
void CGUILargeTextureManager::CLargeTexture::SetTexture(std::unique_ptr<CTexture> texture)
{
assert(!m_texture.size());
if (texture)
{
const auto width = texture->GetWidth();
const auto height = texture->GetHeight();
m_texture.Set(std::move(texture), width, height);
}
}
CGUILargeTextureManager::CGUILargeTextureManager() = default;
CGUILargeTextureManager::~CGUILargeTextureManager() = default;
void CGUILargeTextureManager::CleanupUnusedImages(bool immediately)
{
std::unique_lock<CCriticalSection> lock(m_listSection);
// check for items to remove from allocated list, and remove
listIterator it = m_allocated.begin();
while (it != m_allocated.end())
{
CLargeTexture *image = *it;
if (image->DeleteIfRequired(immediately))
it = m_allocated.erase(it);
else
++it;
}
}
// if available, increment reference count, and return the image.
// else, add to the queue list if appropriate.
bool CGUILargeTextureManager::GetImage(const std::string &path, CTextureArray &texture, bool firstRequest, const bool useCache)
{
std::unique_lock<CCriticalSection> lock(m_listSection);
for (listIterator it = m_allocated.begin(); it != m_allocated.end(); ++it)
{
CLargeTexture *image = *it;
if (image->GetPath() == path)
{
if (firstRequest)
image->AddRef();
texture = image->GetTexture();
return texture.size() > 0;
}
}
if (firstRequest)
QueueImage(path, useCache);
return true;
}
void CGUILargeTextureManager::ReleaseImage(const std::string &path, bool immediately)
{
std::unique_lock<CCriticalSection> lock(m_listSection);
for (listIterator it = m_allocated.begin(); it != m_allocated.end(); ++it)
{
CLargeTexture *image = *it;
if (image->GetPath() == path)
{
if (image->DecrRef(immediately) && immediately)
m_allocated.erase(it);
return;
}
}
for (queueIterator it = m_queued.begin(); it != m_queued.end(); ++it)
{
unsigned int id = it->first;
CLargeTexture *image = it->second;
if (image->GetPath() == path && image->DecrRef(true))
{
// cancel this job
CServiceBroker::GetJobManager()->CancelJob(id);
m_queued.erase(it);
return;
}
}
}
// queue the image, and start the background loader if necessary
void CGUILargeTextureManager::QueueImage(const std::string &path, bool useCache)
{
if (path.empty())
return;
std::unique_lock<CCriticalSection> lock(m_listSection);
for (queueIterator it = m_queued.begin(); it != m_queued.end(); ++it)
{
CLargeTexture *image = it->second;
if (image->GetPath() == path)
{
image->AddRef();
return; // already queued
}
}
// queue the item
CLargeTexture *image = new CLargeTexture(path);
unsigned int jobID = CServiceBroker::GetJobManager()->AddJob(new CImageLoader(path, useCache),
this, CJob::PRIORITY_NORMAL);
m_queued.emplace_back(jobID, image);
}
void CGUILargeTextureManager::OnJobComplete(unsigned int jobID, bool success, CJob *job)
{
// see if we still have this job id
std::unique_lock<CCriticalSection> lock(m_listSection);
for (queueIterator it = m_queued.begin(); it != m_queued.end(); ++it)
{
if (it->first == jobID)
{ // found our job
CImageLoader *loader = static_cast<CImageLoader*>(job);
CLargeTexture *image = it->second;
image->SetTexture(std::move(loader->m_texture));
loader->m_texture = NULL; // we want to keep the texture, and jobs are auto-deleted.
m_queued.erase(it);
m_allocated.push_back(image);
return;
}
}
}
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