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/*
* Copyright (C) 2005-2020 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "LockType.h"
#include "media/MediaLockState.h"
#include <string>
#include <vector>
/*!
\ingroup windows
\brief Represents a share.
\sa VECMediaSource, IVECSOURCES
*/
class CMediaSource final
{
public:
enum SourceType
{
SOURCE_TYPE_UNKNOWN = 0,
SOURCE_TYPE_LOCAL = 1,
SOURCE_TYPE_DVD = 2,
SOURCE_TYPE_VIRTUAL_DVD = 3,
SOURCE_TYPE_REMOTE = 4,
SOURCE_TYPE_VPATH = 5,
SOURCE_TYPE_REMOVABLE = 6
};
bool operator==(const CMediaSource &right) const;
void FromNameAndPaths(const std::string &category, const std::string &name, const std::vector<std::string> &paths);
bool IsWritable() const;
std::string strName; ///< Name of the share, can be chosen freely.
std::string strStatus; ///< Status of the share (eg has disk etc.)
std::string strDiskUniqueId; ///< removable:// + DVD Label + DVD ID for resume point storage, if available
std::string strPath; ///< Path of the share, eg. iso9660:// or F:
/*!
\brief The type of the media source.
Value can be:
- SOURCE_TYPE_UNKNOWN \n
Unknown source, maybe a wrong path.
- SOURCE_TYPE_LOCAL \n
Harddisk source.
- SOURCE_TYPE_DVD \n
DVD-ROM source of the build in drive, strPath may vary.
- SOURCE_TYPE_VIRTUAL_DVD \n
DVD-ROM source, strPath is fix.
- SOURCE_TYPE_REMOTE \n
Network source.
*/
SourceType m_iDriveType = SOURCE_TYPE_UNKNOWN;
/*!
\brief The type of Lock UI to show when accessing the media source.
Value can be:
- CMediaSource::LOCK_MODE_EVERYONE \n
Default value. No lock UI is shown, user can freely access the source.
- LOCK_MODE_NUMERIC \n
Lock code is entered via OSD numpad or IrDA remote buttons.
- LOCK_MODE_GAMEPAD \n
Lock code is entered via XBOX gamepad buttons.
- LOCK_MODE_QWERTY \n
Lock code is entered via OSD keyboard or PC USB keyboard.
- LOCK_MODE_SAMBA \n
Lock code is entered via OSD keyboard or PC USB keyboard and passed directly to SMB for authentication.
- LOCK_MODE_EEPROM_PARENTAL \n
Lock code is retrieved from XBOX EEPROM and entered via XBOX gamepad or remote.
- LOCK_MODE_UNKNOWN \n
Value is unknown or unspecified.
*/
LockType m_iLockMode = LOCK_MODE_EVERYONE;
std::string m_strLockCode; ///< Input code for Lock UI to verify, can be chosen freely.
int m_iHasLock = LOCK_STATE_NO_LOCK;
int m_iBadPwdCount = 0; ///< Number of wrong passwords user has entered since share was last unlocked
std::string m_strThumbnailImage; ///< Path to a thumbnail image for the share, or blank for default
std::vector<std::string> vecPaths;
bool m_ignore = false; /// <Do not store in xml
bool m_allowSharing = true; /// <Allow browsing of source from UPnP / WebServer
};
/*!
\ingroup windows
\brief A vector to hold CMediaSource objects.
\sa CMediaSource, IVECSOURCES
*/
typedef std::vector<CMediaSource> VECSOURCES;
/*!
\ingroup windows
\brief Iterator of VECSOURCES.
\sa CMediaSource, VECSOURCES
*/
typedef std::vector<CMediaSource>::iterator IVECSOURCES;
typedef std::vector<CMediaSource>::const_iterator CIVECSOURCES;
void AddOrReplace(VECSOURCES& sources, const VECSOURCES& extras);
void AddOrReplace(VECSOURCES& sources, const CMediaSource& source);
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