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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "addons/Addon.h"
#include "addons/kodi-dev-kit/include/kodi/c-api/addon_base.h"
#include <map>
#include <memory>
#include <string>
class DllAddon;
namespace ADDON
{
class CBinaryAddonBase;
using BinaryAddonBasePtr = std::shared_ptr<CBinaryAddonBase>;
/*!
* Addon instance handler, used as identify for std::map to find related
* addon instance. This class itself not accessed here.
*
* @todo As long game addon system use CAddonDll itself and not
* IAddonInstanceHandler as parent, is the set of this as "void*" needed.
* After game system is changed should by this also changed to
* "const IAddonInstanceHandler*" or direct in map below.
*/
using ADDON_INSTANCE_HANDLER = void*;
/*!
* @brief Information class for use on addon type managers.
*
* This to query via @ref CAddonDll the manager so that work can be performed.
* If there are multiple instances it be harder to be informed about any changes.
*/
class CAddonDllInformer
{
public:
virtual ~CAddonDllInformer() = default;
virtual bool IsInUse(const std::string& id) = 0;
};
class CAddonDll : public CAddon
{
public:
CAddonDll(const AddonInfoPtr& addonInfo, BinaryAddonBasePtr addonBase);
CAddonDll(const AddonInfoPtr& addonInfo, AddonType addonType);
~CAddonDll() override;
// Implementation of IAddon via CAddon
std::string LibPath() const override;
// addon settings
void SaveSettings(AddonInstanceId id = ADDON_SETTINGS_ID) override;
bool DllLoaded(void) const;
/*!
* @brief Get api version of moduleType type
*
* @return The version of requested type, if dll is loaded and supported by addon.
* If one of both do not match, an empty version is returned.
*
* @note This should only be called if the associated dll is loaded.
* Otherwise use @ref CAddonInfo::DependencyVersion(...)
*/
CAddonVersion GetTypeVersionDll(int type) const;
/*!
* @brief Get api min version of moduleType type
*
* @return The version of requested type, if dll is loaded and supported by addon.
* If one of both do not match, an empty version is returned.
*
* @note This should only be called if the associated dll is loaded.
* Otherwise use @ref CAddonInfo::DependencyMinVersion(...)
*/
CAddonVersion GetTypeMinVersionDll(int type) const;
/*!
* @brief Function to create a addon instance class
*
* @param[in,out] instance The for addon used data structure for active instance
* @return The status of addon after the creation.
*/
ADDON_STATUS CreateInstance(KODI_ADDON_INSTANCE_STRUCT* instance);
/*!
* @brief Function to destroy a on addon created instance class
*
* @param[in] instance The for addon used data structure for active instance
*/
void DestroyInstance(KODI_ADDON_INSTANCE_STRUCT* instance);
bool IsInUse() const override;
void RegisterInformer(CAddonDllInformer* informer);
AddonPtr GetRunningInstance() const override;
void OnPreInstall() override;
void OnPostInstall(bool update, bool modal) override;
void OnPreUnInstall() override;
void OnPostUnInstall() override;
bool Initialized() const { return m_initialized; }
protected:
static std::string GetDllPath(const std::string& strFileName);
std::string m_parentLib;
private:
/*!
* @brief Main addon creation call function
*
* This becomes called only one time before a addon instance becomes created.
* If another instance becomes requested is this Create no more used. To see
* like a "int main()" on exe.
*
* @param[in] firstKodiInstance The first instance who becomes used.
* In case addon supports only one instance
* and not multiple together can addon use
* only one complete class for everything.
* This is used then to interact on interface.
* @return The status of addon after the creation.
*/
ADDON_STATUS Create(KODI_ADDON_INSTANCE_STRUCT* firstKodiInstance);
/*!
* @brief Main addon destroying call function
*
* This becomes called only one time after the last addon instance becomes destroyed.
*/
void Destroy();
bool CheckAPIVersion(int type);
BinaryAddonBasePtr m_binaryAddonBase = nullptr;
DllAddon* m_pDll = nullptr;
bool m_initialized = false;
bool LoadDll();
std::map<ADDON_INSTANCE_HANDLER, KODI_ADDON_INSTANCE_STRUCT*> m_usedInstances;
CAddonDllInformer* m_informer = nullptr;
virtual ADDON_STATUS TransferSettings(AddonInstanceId instanceId);
/*!
* This structure, which is fixed to the addon headers, makes use of the at
* least supposed parts for the interface.
* This structure is defined in:
* /xbmc/addons/kodi-dev-kit/include/kodi/AddonBase.h
*/
AddonGlobalInterface m_interface = {};
};
} /* namespace ADDON */
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