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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "application/IApplicationComponent.h"
#include <string>
class CApplication;
class CSetting;
class IMsgTargetCallback;
class IWindowManagerCallback;
/*!
* \brief Class handling application support for skin management.
*/
class CApplicationSkinHandling : public IApplicationComponent
{
friend class CApplication;
public:
CApplicationSkinHandling(IMsgTargetCallback* msgCb,
IWindowManagerCallback* wCb,
bool& bInitializing);
void UnloadSkin();
bool OnSettingChanged(const CSetting& setting);
void ReloadSkin(bool confirm = false);
protected:
bool LoadSkin(const std::string& skinID);
bool LoadCustomWindows();
/*!
* \brief Called by the application main/render thread for processing
* operations belonging to the skin.
*/
void ProcessSkin() const;
bool m_saveSkinOnUnloading = true;
bool m_confirmSkinChange = true;
bool m_ignoreSkinSettingChanges = false;
IMsgTargetCallback* m_msgCb;
IWindowManagerCallback* m_wCb;
bool& m_bInitializing;
};
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