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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "LibraryLoader.h"
#include <vector>
class Win32DllLoader : public LibraryLoader
{
public:
class Import
{
public:
void *table;
uintptr_t function;
};
Win32DllLoader(const std::string& dll, bool isSystemDll);
~Win32DllLoader();
virtual bool Load();
virtual void Unload();
virtual int ResolveExport(const char* symbol, void** ptr, bool logging = true);
virtual bool IsSystemDll();
virtual HMODULE GetHModule();
virtual bool HasSymbols();
private:
void OverrideImports(const std::string &dll);
void RestoreImports();
static bool ResolveImport(const char *dllName, const char *functionName, void **fixup);
static bool ResolveOrdinal(const char *dllName, unsigned long ordinal, void **fixup);
bool NeedsHooking(const char *dllName);
HMODULE m_dllHandle;
bool bIsSystemDll;
std::vector<Import> m_overriddenImports;
std::vector<HMODULE> m_referencedDlls;
};
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