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/*
* Copyright (C) 2012-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "RetroPlayerAutoSave.h"
#include "cores/IPlayer.h"
#include "cores/RetroPlayer/guibridge/IGameCallback.h"
#include "cores/RetroPlayer/playback/IPlaybackControl.h"
#include "games/GameTypes.h"
#include "guilib/DispResource.h"
#include "threads/CriticalSection.h"
#include <memory>
namespace KODI
{
namespace GAME
{
class CGameServices;
}
namespace RETRO
{
class CCheevos;
class CGUIGameMessenger;
class CRetroPlayerInput;
class CRPProcessInfo;
class CRPRenderManager;
class CRPStreamManager;
class IPlayback;
class CRetroPlayer : public IPlayer,
public IRenderLoop,
public IGameCallback,
public IPlaybackCallback,
public IAutoSaveCallback
{
public:
explicit CRetroPlayer(IPlayerCallback& callback);
~CRetroPlayer() override;
// implementation of IPlayer
bool OpenFile(const CFileItem& file, const CPlayerOptions& options) override;
bool CloseFile(bool reopen = false) override;
bool IsPlaying() const override;
bool CanPause() const override;
void Pause() override;
bool HasVideo() const override { return true; }
bool HasAudio() const override { return true; }
bool HasGame() const override { return true; }
bool CanSeek() const override;
void Seek(bool bPlus = true, bool bLargeStep = false, bool bChapterOverride = false) override;
void SeekPercentage(float fPercent = 0) override;
float GetCachePercentage() const override;
void SetMute(bool bOnOff) override;
void SeekTime(int64_t iTime = 0) override;
bool SeekTimeRelative(int64_t iTime) override;
void SetSpeed(float speed) override;
bool OnAction(const CAction& action) override;
std::string GetPlayerState() override;
bool SetPlayerState(const std::string& state) override;
void FrameMove() override;
void Render(bool clear, uint32_t alpha = 255, bool gui = true) override;
bool IsRenderingVideo() const override;
bool HasGameAgent() const override;
// Implementation of IGameCallback
std::string GameClientID() const override;
std::string GetPlayingGame() const override;
std::string CreateSavestate(bool autosave) override;
bool UpdateSavestate(const std::string& savestatePath) override;
bool LoadSavestate(const std::string& savestatePath) override;
void FreeSavestateResources(const std::string& savestatePath) override;
void CloseOSDCallback() override;
// Implementation of IPlaybackCallback
void SetPlaybackSpeed(double speed) override;
void EnableInput(bool bEnable) override;
// Implementation of IAutoSaveCallback
bool IsAutoSaveEnabled() const override;
std::string CreateAutosave() override;
private:
void SetSpeedInternal(double speed);
/*!
* \brief Called when the speed changes
* \param newSpeed The new speed, possibly equal to the previous speed
*/
void OnSpeedChange(double newSpeed);
// Playback functions
void CreatePlayback(const std::string& savestatePath);
void ResetPlayback();
/*!
* \brief Opens the OSD
*/
void OpenOSD();
/*!
* \brief Closes the OSD and shows the FullscreenGame window
*/
void CloseOSD();
void RegisterWindowCallbacks();
void UnregisterWindowCallbacks();
/**
* \brief Dump game information (if any) to the debug log.
*/
void PrintGameInfo(const CFileItem& file) const;
uint64_t GetTime();
uint64_t GetTotalTime();
// Construction parameters
GAME::CGameServices& m_gameServices;
// Subsystems
std::unique_ptr<CRPProcessInfo> m_processInfo;
std::unique_ptr<CGUIGameMessenger> m_guiMessenger;
std::unique_ptr<CRPRenderManager> m_renderManager;
std::unique_ptr<CRPStreamManager> m_streamManager;
std::unique_ptr<CRetroPlayerInput> m_input;
std::unique_ptr<IPlayback> m_playback;
std::unique_ptr<IPlaybackControl> m_playbackControl;
std::unique_ptr<CRetroPlayerAutoSave> m_autoSave;
std::shared_ptr<CCheevos> m_cheevos;
// Game parameters
GAME::GameClientPtr m_gameClient;
// Synchronization parameters
CCriticalSection m_mutex;
};
} // namespace RETRO
} // namespace KODI
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