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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "games/GameTypes.h"
#include "games/addons/GameClientCallbacks.h"
#include "peripherals/PeripheralTypes.h"
namespace PERIPHERALS
{
class CPeripherals;
}
namespace KODI
{
namespace RETRO
{
class CRPProcessInfo;
class CRetroPlayerInput : public GAME::IGameInputCallback
{
public:
CRetroPlayerInput(PERIPHERALS::CPeripherals& peripheralManager,
CRPProcessInfo& processInfo,
GAME::GameClientPtr gameClient);
~CRetroPlayerInput() override;
// Lifecycle functions
void StartAgentManager();
void StopAgentManager();
// Input functions
void SetSpeed(double speed);
void EnableInput(bool bEnabled);
// implementation of IGameInputCallback
bool AcceptsInput() const override { return m_bEnabled; }
void PollInput() override;
private:
// Construction parameters
PERIPHERALS::CPeripherals& m_peripheralManager;
CRPProcessInfo& m_processInfo;
// Input variables
PERIPHERALS::EventPollHandlePtr m_inputPollHandle;
bool m_bEnabled = false;
// Game parameters
const GAME::GameClientPtr m_gameClient;
bool m_bAgentManagerStarted{false};
};
} // namespace RETRO
} // namespace KODI
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