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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <stdint.h>
#include <stdlib.h>
#include <vector>
class CDVDOverlayImage;
class CDVDOverlaySpu;
class CDVDOverlaySSA;
typedef struct ass_image ASS_Image;
namespace OVERLAY
{
struct SQuad
{
int u, v;
unsigned char r, g, b, a;
int x, y;
int w, h;
};
struct SQuads
{
int size_x{0};
int size_y{0};
std::vector<uint8_t> texture;
std::vector<SQuad> quad;
};
void convert_rgba(CDVDOverlayImage* o, bool mergealpha, std::vector<uint32_t>& rgba);
void convert_rgba(CDVDOverlaySpu* o,
bool mergealpha,
int& min_x,
int& max_x,
int& min_y,
int& max_y,
std::vector<uint32_t>& rgba);
bool convert_quad(ASS_Image* images, SQuads& quads, int max_x);
int GetStereoscopicDepth();
} // namespace OVERLAY
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