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|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "PAPlayer.h"
#include "FileItem.h"
#include "ICodec.h"
#include "ServiceBroker.h"
#include "URL.h"
#include "Util.h"
#include "cores/AudioEngine/Interfaces/AE.h"
#include "cores/AudioEngine/Interfaces/AEStream.h"
#include "cores/AudioEngine/Utils/AEStreamData.h"
#include "cores/AudioEngine/Utils/AEUtil.h"
#include "cores/DataCacheCore.h"
#include "cores/VideoPlayer/Process/ProcessInfo.h"
#include "messaging/ApplicationMessenger.h"
#include "music/tags/MusicInfoTag.h"
#include "settings/AdvancedSettings.h"
#include "settings/Settings.h"
#include "settings/SettingsComponent.h"
#include "threads/SystemClock.h"
#include "utils/JobManager.h"
#include "utils/log.h"
#include "video/Bookmark.h"
#include <mutex>
using namespace std::chrono_literals;
#define TIME_TO_CACHE_NEXT_FILE 5000 /* 5 seconds before end of song, start caching the next song */
#define FAST_XFADE_TIME 80 /* 80 milliseconds */
#define MAX_SKIP_XFADE_TIME 2000 /* max 2 seconds crossfade on track skip */
// PAP: Psycho-acoustic Audio Player
// Supporting all open audio codec standards.
// First one being nullsoft's nsv audio decoder format
PAPlayer::PAPlayer(IPlayerCallback& callback) :
IPlayer(callback),
CThread("PAPlayer"),
m_signalSpeedChange(false),
m_playbackSpeed(1 ),
m_isPlaying(false),
m_isPaused(false),
m_isFinished(false),
m_defaultCrossfadeMS (0),
m_upcomingCrossfadeMS(0),
m_audioCallback(NULL ),
m_jobCounter(0),
m_newForcedPlayerTime(-1),
m_newForcedTotalTime (-1)
{
memset(&m_playerGUIData, 0, sizeof(m_playerGUIData));
m_processInfo.reset(CProcessInfo::CreateInstance());
m_processInfo->SetDataCache(&CServiceBroker::GetDataCacheCore());
}
PAPlayer::~PAPlayer()
{
CloseFile();
}
void PAPlayer::SoftStart(bool wait/* = false */)
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
for(StreamList::iterator itt = m_streams.begin(); itt != m_streams.end(); ++itt)
{
StreamInfo* si = *itt;
if (si->m_fadeOutTriggered)
continue;
si->m_stream->Resume();
si->m_stream->FadeVolume(0.0f, 1.0f, FAST_XFADE_TIME);
}
if (wait)
{
/* wait for them to fade in */
lock.unlock();
CThread::Sleep(std::chrono::milliseconds(FAST_XFADE_TIME));
lock.lock();
/* be sure they have faded in */
while(wait)
{
wait = false;
for(StreamList::iterator itt = m_streams.begin(); itt != m_streams.end(); ++itt)
{
StreamInfo* si = *itt;
if (si->m_stream->IsFading())
{
lock.unlock();
wait = true;
CThread::Sleep(1ms);
lock.lock();
break;
}
}
}
}
}
void PAPlayer::SoftStop(bool wait/* = false */, bool close/* = true */)
{
/* fade all the streams out fast for a nice soft stop */
std::unique_lock<CCriticalSection> lock(m_streamsLock);
for(StreamList::iterator itt = m_streams.begin(); itt != m_streams.end(); ++itt)
{
StreamInfo* si = *itt;
if (si->m_stream)
si->m_stream->FadeVolume(1.0f, 0.0f, FAST_XFADE_TIME);
if (close)
{
si->m_prepareTriggered = true;
si->m_playNextTriggered = true;
si->m_fadeOutTriggered = true;
}
}
/* if we are going to wait for them to finish fading */
if(wait)
{
// fail safe timer, do not wait longer than 1000ms
XbmcThreads::EndTime<> timer(1000ms);
/* wait for them to fade out */
lock.unlock();
CThread::Sleep(std::chrono::milliseconds(FAST_XFADE_TIME));
lock.lock();
/* be sure they have faded out */
while(wait && !CServiceBroker::GetActiveAE()->IsSuspended() && !timer.IsTimePast())
{
wait = false;
for(StreamList::iterator itt = m_streams.begin(); itt != m_streams.end(); ++itt)
{
StreamInfo* si = *itt;
if (si->m_stream && si->m_stream->IsFading())
{
lock.unlock();
wait = true;
CThread::Sleep(1ms);
lock.lock();
break;
}
}
}
/* if we are not closing the streams, pause them */
if (!close)
{
for(StreamList::iterator itt = m_streams.begin(); itt != m_streams.end(); ++itt)
{
StreamInfo* si = *itt;
si->m_stream->Pause();
}
}
}
}
void PAPlayer::CloseAllStreams(bool fade/* = true */)
{
if (!fade)
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
while (!m_streams.empty())
{
StreamInfo* si = m_streams.front();
m_streams.pop_front();
if (si->m_stream)
{
CloseFileCB(*si);
si->m_stream.reset();
}
si->m_decoder.Destroy();
delete si;
}
while (!m_finishing.empty())
{
StreamInfo* si = m_finishing.front();
m_finishing.pop_front();
if (si->m_stream)
{
CloseFileCB(*si);
si->m_stream.reset();
}
si->m_decoder.Destroy();
delete si;
}
m_currentStream = nullptr;
}
else
{
SoftStop(false, true);
std::unique_lock<CCriticalSection> lock(m_streamsLock);
m_currentStream = NULL;
}
}
bool PAPlayer::OpenFile(const CFileItem& file, const CPlayerOptions &options)
{
m_defaultCrossfadeMS = CServiceBroker::GetSettingsComponent()->GetSettings()->GetInt(CSettings::SETTING_MUSICPLAYER_CROSSFADE) * 1000;
m_fullScreen = options.fullscreen;
if (m_streams.size() > 1 || !m_defaultCrossfadeMS || m_isPaused)
{
CloseAllStreams(!m_isPaused);
StopThread();
m_isPaused = false; // Make sure to reset the pause state
}
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
m_jobCounter++;
}
CServiceBroker::GetJobManager()->Submit([=]() { QueueNextFileEx(file, false); }, this,
CJob::PRIORITY_NORMAL);
std::unique_lock<CCriticalSection> lock(m_streamsLock);
if (m_streams.size() == 2)
{
//do a short crossfade on trackskip, set to max 2 seconds for these prev/next transitions
m_upcomingCrossfadeMS = std::min(m_defaultCrossfadeMS, (unsigned int)MAX_SKIP_XFADE_TIME);
//start transition to next track
StreamInfo* si = m_streams.front();
si->m_playNextAtFrame = si->m_framesSent; //start next track at current frame
si->m_prepareTriggered = true; //next track is ready to go
}
lock.unlock();
if (!IsRunning())
Create();
/* trigger playback start */
m_isPlaying = true;
m_startEvent.Set();
// OnPlayBackStarted to be made only once. Callback processing may be slower than player process
// so clear signal flag first otherwise async stream processing could also make callback
m_signalStarted = false;
m_callback.OnPlayBackStarted(file);
return true;
}
void PAPlayer::UpdateCrossfadeTime(const CFileItem& file)
{
// we explicitly disable crossfading for audio cds
if (file.IsCDDA())
m_upcomingCrossfadeMS = 0;
else
m_upcomingCrossfadeMS = m_defaultCrossfadeMS = CServiceBroker::GetSettingsComponent()->GetSettings()->GetInt(CSettings::SETTING_MUSICPLAYER_CROSSFADE) * 1000;
if (m_upcomingCrossfadeMS)
{
if (!m_currentStream || (file.HasMusicInfoTag() &&
!CServiceBroker::GetSettingsComponent()->GetSettings()->GetBool(
CSettings::SETTING_MUSICPLAYER_CROSSFADEALBUMTRACKS) &&
m_currentStream->m_fileItem->HasMusicInfoTag() &&
(m_currentStream->m_fileItem->GetMusicInfoTag()->GetAlbum() != "") &&
(m_currentStream->m_fileItem->GetMusicInfoTag()->GetAlbum() ==
file.GetMusicInfoTag()->GetAlbum()) &&
(m_currentStream->m_fileItem->GetMusicInfoTag()->GetDiscNumber() ==
file.GetMusicInfoTag()->GetDiscNumber()) &&
(m_currentStream->m_fileItem->GetMusicInfoTag()->GetTrackNumber() ==
file.GetMusicInfoTag()->GetTrackNumber() - 1)))
{
//do not crossfade when playing consecutive albumtracks
m_upcomingCrossfadeMS = 0;
}
}
}
bool PAPlayer::QueueNextFile(const CFileItem &file)
{
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
m_jobCounter++;
}
CServiceBroker::GetJobManager()->Submit([this, file]() { QueueNextFileEx(file, true); }, this,
CJob::PRIORITY_NORMAL);
return true;
}
bool PAPlayer::QueueNextFileEx(const CFileItem &file, bool fadeIn)
{
if (m_currentStream)
{
// check if we advance a track of a CUE sheet
// if this is the case we don't need to open a new stream
std::string newURL = file.GetDynURL().GetFileName();
std::string oldURL = m_currentStream->m_fileItem->GetDynURL().GetFileName();
if (newURL.compare(oldURL) == 0 && file.GetStartOffset() &&
file.GetStartOffset() == m_currentStream->m_fileItem->GetEndOffset() && m_currentStream &&
m_currentStream->m_prepareTriggered)
{
m_currentStream->m_nextFileItem.reset(new CFileItem(file));
m_upcomingCrossfadeMS = 0;
return true;
}
m_currentStream->m_nextFileItem.reset();
}
StreamInfo *si = new StreamInfo();
si->m_fileItem = std::make_unique<CFileItem>(file);
// Start stream at zero offset
si->m_startOffset = 0;
//File item start offset defines where in song to resume
double starttime = CUtil::ConvertMilliSecsToSecs(si->m_fileItem->GetStartOffset());
// Music from cuesheet => "item_start" and offset match
// Start offset defines where this song starts in file of multiple songs
if (si->m_fileItem->HasProperty("item_start") &&
(si->m_fileItem->GetProperty("item_start").asInteger() == si->m_fileItem->GetStartOffset()))
{
// Start stream at offset from cuesheet
si->m_startOffset = si->m_fileItem->GetStartOffset();
starttime = 0; // No resume point
}
if (!si->m_decoder.Create(file, si->m_startOffset))
{
CLog::Log(LOGWARNING, "PAPlayer::QueueNextFileEx - Failed to create the decoder");
// advance playlist
AdvancePlaylistOnError(*si->m_fileItem);
m_callback.OnQueueNextItem();
delete si;
return false;
}
/* decode until there is data-available */
si->m_decoder.Start();
while (si->m_decoder.GetDataSize(true) == 0)
{
int status = si->m_decoder.GetStatus();
if (status == STATUS_ENDED ||
status == STATUS_NO_FILE ||
si->m_decoder.ReadSamples(PACKET_SIZE) == RET_ERROR)
{
CLog::Log(LOGINFO, "PAPlayer::QueueNextFileEx - Error reading samples");
si->m_decoder.Destroy();
// advance playlist
AdvancePlaylistOnError(*si->m_fileItem);
m_callback.OnQueueNextItem();
delete si;
return false;
}
/* yield our time so that the main PAP thread doesn't stall */
CThread::Sleep(1ms);
}
// set m_upcomingCrossfadeMS depending on type of file and user settings
UpdateCrossfadeTime(*si->m_fileItem);
/* init the streaminfo struct */
si->m_audioFormat = si->m_decoder.GetFormat();
// si->m_startOffset already initialized
si->m_endOffset = file.GetEndOffset();
si->m_bytesPerSample = CAEUtil::DataFormatToBits(si->m_audioFormat.m_dataFormat) >> 3;
si->m_bytesPerFrame = si->m_bytesPerSample * si->m_audioFormat.m_channelLayout.Count();
si->m_started = false;
si->m_finishing = false;
si->m_framesSent = 0;
si->m_seekNextAtFrame = 0;
si->m_seekFrame = -1;
si->m_stream = NULL;
si->m_volume = (fadeIn && m_upcomingCrossfadeMS) ? 0.0f : 1.0f;
si->m_fadeOutTriggered = false;
si->m_isSlaved = false;
si->m_decoderTotal = si->m_decoder.TotalTime();
int64_t streamTotalTime = si->m_decoderTotal;
if (si->m_endOffset)
streamTotalTime = si->m_endOffset - si->m_startOffset;
// Seek to a resume point
if (si->m_fileItem->HasProperty("StartPercent") &&
(si->m_fileItem->GetProperty("StartPercent").asDouble() > 0) &&
(si->m_fileItem->GetProperty("StartPercent").asDouble() <= 100))
{
si->m_seekFrame =
si->m_audioFormat.m_sampleRate *
CUtil::ConvertMilliSecsToSecs(static_cast<int>(+(static_cast<double>(
streamTotalTime * (si->m_fileItem->GetProperty("StartPercent").asDouble() / 100.0)))));
}
else if (starttime > 0)
si->m_seekFrame = si->m_audioFormat.m_sampleRate * starttime;
else if (si->m_fileItem->HasProperty("audiobook_bookmark"))
si->m_seekFrame = si->m_audioFormat.m_sampleRate *
CUtil::ConvertMilliSecsToSecs(
si->m_fileItem->GetProperty("audiobook_bookmark").asInteger());
si->m_prepareNextAtFrame = 0;
// cd drives don't really like it to be crossfaded or prepared
if (!file.IsCDDA())
{
if (streamTotalTime >= TIME_TO_CACHE_NEXT_FILE + m_defaultCrossfadeMS)
si->m_prepareNextAtFrame = (int)((streamTotalTime - TIME_TO_CACHE_NEXT_FILE - m_defaultCrossfadeMS) * si->m_audioFormat.m_sampleRate / 1000.0f);
}
if (m_currentStream && ((m_currentStream->m_audioFormat.m_dataFormat == AE_FMT_RAW) || (si->m_audioFormat.m_dataFormat == AE_FMT_RAW)))
{
m_currentStream->m_prepareTriggered = false;
m_currentStream->m_waitOnDrain = true;
m_currentStream->m_prepareNextAtFrame = 0;
si->m_decoder.Destroy();
delete si;
return false;
}
si->m_prepareTriggered = false;
si->m_playNextAtFrame = 0;
si->m_playNextTriggered = false;
si->m_waitOnDrain = false;
if (!PrepareStream(si))
{
CLog::Log(LOGINFO, "PAPlayer::QueueNextFileEx - Error preparing stream");
si->m_decoder.Destroy();
// advance playlist
AdvancePlaylistOnError(*si->m_fileItem);
m_callback.OnQueueNextItem();
delete si;
return false;
}
/* add the stream to the list */
std::unique_lock<CCriticalSection> lock(m_streamsLock);
m_streams.push_back(si);
//update the current stream to start playing the next track at the correct frame.
UpdateStreamInfoPlayNextAtFrame(m_currentStream, m_upcomingCrossfadeMS);
return true;
}
void PAPlayer::UpdateStreamInfoPlayNextAtFrame(StreamInfo *si, unsigned int crossFadingTime)
{
// if no crossfading or cue sheet, wait for eof
if (si && (crossFadingTime || si->m_endOffset))
{
int64_t streamTotalTime = si->m_decoder.TotalTime();
if (si->m_endOffset)
streamTotalTime = si->m_endOffset - si->m_startOffset;
if (streamTotalTime < crossFadingTime)
si->m_playNextAtFrame = (int)((streamTotalTime / 2) * si->m_audioFormat.m_sampleRate / 1000.0f);
else
si->m_playNextAtFrame = (int)((streamTotalTime - crossFadingTime) * si->m_audioFormat.m_sampleRate / 1000.0f);
}
}
inline bool PAPlayer::PrepareStream(StreamInfo *si)
{
/* if we have a stream we are already prepared */
if (si->m_stream)
return true;
/* get a paused stream */
AEAudioFormat format = si->m_audioFormat;
si->m_stream = CServiceBroker::GetActiveAE()->MakeStream(
format,
AESTREAM_PAUSED
);
if (!si->m_stream)
{
CLog::Log(LOGDEBUG, "PAPlayer::PrepareStream - Failed to get IAEStream");
return false;
}
si->m_stream->SetVolume(si->m_volume);
float peak = 1.0;
float gain = si->m_decoder.GetReplayGain(peak);
if (peak * gain <= 1.0f)
// No clipping protection needed
si->m_stream->SetReplayGain(gain);
else if (CServiceBroker::GetSettingsComponent()->GetSettings()->GetBool(CSettings::SETTING_MUSICPLAYER_REPLAYGAINAVOIDCLIPPING))
// Normalise volume reducing replaygain to avoid needing clipping protection, plays file at lower level
si->m_stream->SetReplayGain(1.0f / fabs(peak));
else
// Clipping protection (when enabled in AE) by audio limiting, applied just where needed
si->m_stream->SetAmplification(gain);
/* if its not the first stream and crossfade is not enabled */
if (m_currentStream && m_currentStream != si && !m_upcomingCrossfadeMS)
{
/* slave the stream for gapless */
si->m_isSlaved = true;
m_currentStream->m_stream->RegisterSlave(si->m_stream.get());
}
/* fill the stream's buffer */
while(si->m_stream->IsBuffering())
{
int status = si->m_decoder.GetStatus();
if (status == STATUS_ENDED ||
status == STATUS_NO_FILE ||
si->m_decoder.ReadSamples(PACKET_SIZE) == RET_ERROR)
{
CLog::Log(LOGINFO, "PAPlayer::PrepareStream - Stream Finished");
break;
}
if (!QueueData(si))
break;
/* yield our time so that the main PAP thread doesn't stall */
CThread::Sleep(1ms);
}
CLog::Log(LOGINFO, "PAPlayer::PrepareStream - Ready");
return true;
}
bool PAPlayer::CloseFile(bool reopen)
{
if (reopen)
CServiceBroker::GetActiveAE()->KeepConfiguration(3000);
if (!m_isPaused)
SoftStop(true, true);
CloseAllStreams(false);
/* wait for the thread to terminate */
StopThread(true);//true - wait for end of thread
// wait for any pending jobs to complete
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
while (m_jobCounter > 0)
{
lock.unlock();
m_jobEvent.Wait(100ms);
lock.lock();
}
}
return true;
}
void PAPlayer::Process()
{
if (!m_startEvent.Wait(100ms))
{
CLog::Log(LOGDEBUG, "PAPlayer::Process - Failed to receive start event");
return;
}
CLog::Log(LOGDEBUG, "PAPlayer::Process - Playback started");
while(m_isPlaying && !m_bStop)
{
/* this needs to happen outside of any locks to prevent deadlocks */
if (m_signalSpeedChange)
{
m_callback.OnPlayBackSpeedChanged(m_playbackSpeed);
m_signalSpeedChange = false;
}
double freeBufferTime = 0.0;
ProcessStreams(freeBufferTime);
// if none of our streams wants at least 10ms of data, we sleep
if (freeBufferTime < 0.01)
{
CThread::Sleep(10ms);
}
if (m_newForcedPlayerTime != -1)
{
if (SetTimeInternal(m_newForcedPlayerTime))
{
m_newForcedPlayerTime = -1;
}
}
if (m_newForcedTotalTime != -1)
{
if (SetTotalTimeInternal(m_newForcedTotalTime))
{
m_newForcedTotalTime = -1;
}
}
GetTimeInternal(); //update for GUI
}
m_isPlaying = false;
}
inline void PAPlayer::ProcessStreams(double &freeBufferTime)
{
std::unique_lock<CCriticalSection> sharedLock(m_streamsLock);
if (m_isFinished && m_streams.empty() && m_finishing.empty())
{
m_isPlaying = false;
freeBufferTime = 1.0;
return;
}
/* destroy any drained streams */
for (auto itt = m_finishing.begin(); itt != m_finishing.end();)
{
StreamInfo* si = *itt;
if (si->m_stream->IsDrained())
{
itt = m_finishing.erase(itt);
CloseFileCB(*si);
delete si;
CLog::Log(LOGDEBUG, "PAPlayer::ProcessStreams - Stream Freed");
}
else
++itt;
}
sharedLock.unlock();
std::unique_lock<CCriticalSection> lock(m_streamsLock);
for(StreamList::iterator itt = m_streams.begin(); itt != m_streams.end(); ++itt)
{
StreamInfo* si = *itt;
if (!m_currentStream && !si->m_started)
{
m_currentStream = si;
UpdateGUIData(si); //update for GUI
}
/* if the stream is finishing */
if ((si->m_playNextTriggered && si->m_stream && !si->m_stream->IsFading()) || !ProcessStream(si, freeBufferTime))
{
if (!si->m_prepareTriggered)
{
if (si->m_waitOnDrain)
{
si->m_stream->Drain(true);
si->m_waitOnDrain = false;
}
si->m_prepareTriggered = true;
m_callback.OnQueueNextItem();
}
/* remove the stream */
itt = m_streams.erase(itt);
/* if its the current stream */
if (si == m_currentStream)
{
/* if it was the last stream */
if (itt == m_streams.end())
{
/* if it didn't trigger the next queue item */
if (!si->m_prepareTriggered)
{
if (si->m_waitOnDrain)
{
si->m_stream->Drain(true);
si->m_waitOnDrain = false;
}
m_callback.OnQueueNextItem();
si->m_prepareTriggered = true;
}
m_currentStream = NULL;
}
else
{
m_currentStream = *itt;
UpdateGUIData(*itt); //update for GUI
}
}
/* unregister the audio callback */
si->m_stream->UnRegisterAudioCallback();
si->m_decoder.Destroy();
si->m_stream->Drain(false);
m_finishing.push_back(si);
return;
}
if (!si->m_started)
continue;
// is it time to prepare the next stream?
if (si->m_prepareNextAtFrame > 0 && !si->m_prepareTriggered && si->m_framesSent >= si->m_prepareNextAtFrame)
{
si->m_prepareTriggered = true;
m_callback.OnQueueNextItem();
}
// it is time to start playing the next stream?
if (si->m_playNextAtFrame > 0 && !si->m_playNextTriggered && !si->m_nextFileItem && si->m_framesSent >= si->m_playNextAtFrame)
{
if (!si->m_prepareTriggered)
{
si->m_prepareTriggered = true;
m_callback.OnQueueNextItem();
}
if (!m_isFinished)
{
if (m_upcomingCrossfadeMS)
{
si->m_stream->FadeVolume(1.0f, 0.0f, m_upcomingCrossfadeMS);
si->m_fadeOutTriggered = true;
}
m_currentStream = NULL;
/* unregister the audio callback */
si->m_stream->UnRegisterAudioCallback();
}
si->m_playNextTriggered = true;
}
}
}
inline bool PAPlayer::ProcessStream(StreamInfo *si, double &freeBufferTime)
{
/* if playback needs to start on this stream, do it */
if (si == m_currentStream && !si->m_started)
{
si->m_started = true;
si->m_stream->RegisterAudioCallback(m_audioCallback);
if (!si->m_isSlaved)
si->m_stream->Resume();
si->m_stream->FadeVolume(0.0f, 1.0f, m_upcomingCrossfadeMS);
if (m_signalStarted)
m_callback.OnPlayBackStarted(*si->m_fileItem);
m_signalStarted = true;
if (m_fullScreen)
{
CServiceBroker::GetAppMessenger()->PostMsg(TMSG_SWITCHTOFULLSCREEN);
m_fullScreen = false;
}
m_callback.OnAVStarted(*si->m_fileItem);
}
/* if we have not started yet and the stream has been primed */
unsigned int space = si->m_stream->GetSpace();
if (!si->m_started && !space)
return true;
if (!m_playbackSpeed)
return true;
/* see if it is time yet to FF/RW or a direct seek */
if (!si->m_playNextTriggered && ((m_playbackSpeed != 1 && si->m_framesSent >= si->m_seekNextAtFrame) || si->m_seekFrame > -1))
{
int64_t time = (int64_t)0;
/* if its a direct seek */
if (si->m_seekFrame > -1)
{
time = (int64_t)((float)si->m_seekFrame / (float)si->m_audioFormat.m_sampleRate * 1000.0f);
si->m_framesSent = (int)(si->m_seekFrame - ((float)si->m_startOffset * (float)si->m_audioFormat.m_sampleRate) / 1000.0f);
si->m_seekFrame = -1;
m_playerGUIData.m_time = time; //update for GUI
si->m_seekNextAtFrame = 0;
CDataCacheCore::GetInstance().SetPlayTimes(0, time, 0, m_playerGUIData.m_totalTime);
}
/* if its FF/RW */
else
{
si->m_framesSent += si->m_audioFormat.m_sampleRate * (m_playbackSpeed - 1);
si->m_seekNextAtFrame = si->m_framesSent + si->m_audioFormat.m_sampleRate / 2;
time = (int64_t)(((float)si->m_framesSent / (float)si->m_audioFormat.m_sampleRate * 1000.0f) + (float)si->m_startOffset);
}
/* if we are seeking back before the start of the track start normal playback */
if (time < si->m_startOffset || si->m_framesSent < 0)
{
time = si->m_startOffset;
si->m_framesSent = 0;
si->m_seekNextAtFrame = 0;
SetSpeed(1);
}
si->m_decoder.Seek(time);
}
int status = si->m_decoder.GetStatus();
if (status == STATUS_ENDED ||
status == STATUS_NO_FILE ||
si->m_decoder.ReadSamples(PACKET_SIZE) == RET_ERROR ||
((si->m_endOffset) && (si->m_framesSent / si->m_audioFormat.m_sampleRate >= (si->m_endOffset - si->m_startOffset) / 1000)))
{
if (si == m_currentStream && si->m_nextFileItem)
{
CloseFileCB(*si);
// update current stream with info of next track
si->m_startOffset = si->m_nextFileItem->GetStartOffset();
if (si->m_nextFileItem->GetEndOffset())
si->m_endOffset = si->m_nextFileItem->GetEndOffset();
else
si->m_endOffset = 0;
si->m_framesSent = 0;
*si->m_fileItem = *si->m_nextFileItem;
si->m_nextFileItem.reset();
int64_t streamTotalTime = si->m_decoder.TotalTime() - si->m_startOffset;
if (si->m_endOffset)
streamTotalTime = si->m_endOffset - si->m_startOffset;
// calculate time when to prepare next stream
si->m_prepareNextAtFrame = 0;
if (streamTotalTime >= TIME_TO_CACHE_NEXT_FILE + m_defaultCrossfadeMS)
si->m_prepareNextAtFrame = (int)((streamTotalTime - TIME_TO_CACHE_NEXT_FILE - m_defaultCrossfadeMS) * si->m_audioFormat.m_sampleRate / 1000.0f);
si->m_prepareTriggered = false;
si->m_playNextAtFrame = 0;
si->m_playNextTriggered = false;
si->m_seekNextAtFrame = 0;
//update the current stream to start playing the next track at the correct frame.
UpdateStreamInfoPlayNextAtFrame(m_currentStream, m_upcomingCrossfadeMS);
UpdateGUIData(si);
if (m_signalStarted)
m_callback.OnPlayBackStarted(*si->m_fileItem);
m_signalStarted = true;
m_callback.OnAVStarted(*si->m_fileItem);
}
else
{
CLog::Log(LOGINFO, "PAPlayer::ProcessStream - Stream Finished");
return false;
}
}
if (!QueueData(si))
return false;
/* update free buffer time if we are running */
if (si->m_started)
{
if (si->m_stream->IsBuffering())
freeBufferTime = 1.0;
else
{
double free_space;
if (si->m_audioFormat.m_dataFormat != AE_FMT_RAW)
free_space = (double)(si->m_stream->GetSpace() / si->m_bytesPerSample) / si->m_audioFormat.m_sampleRate;
else
{
if (si->m_audioFormat.m_streamInfo.m_type == CAEStreamInfo::STREAM_TYPE_TRUEHD &&
!m_processInfo->WantsRawPassthrough())
{
free_space = static_cast<double>(si->m_stream->GetSpace()) *
si->m_audioFormat.m_streamInfo.GetDuration() / 1000 / 2;
}
else
{
free_space = static_cast<double>(si->m_stream->GetSpace()) *
si->m_audioFormat.m_streamInfo.GetDuration() / 1000;
}
}
freeBufferTime = std::max(freeBufferTime , free_space);
}
}
return true;
}
bool PAPlayer::QueueData(StreamInfo *si)
{
unsigned int space = si->m_stream->GetSpace();
if (si->m_audioFormat.m_dataFormat != AE_FMT_RAW)
{
unsigned int samples = std::min(si->m_decoder.GetDataSize(false), space / si->m_bytesPerSample);
if (!samples)
return true;
// we want complete frames
samples -= samples % si->m_audioFormat.m_channelLayout.Count();
uint8_t* data = (uint8_t*)si->m_decoder.GetData(samples);
if (!data)
{
CLog::Log(LOGERROR, "PAPlayer::QueueData - Failed to get data from the decoder");
return false;
}
unsigned int frames = samples/si->m_audioFormat.m_channelLayout.Count();
unsigned int added = si->m_stream->AddData(&data, 0, frames, nullptr);
si->m_framesSent += added;
}
else
{
if (!space)
return true;
int size;
uint8_t *data = si->m_decoder.GetRawData(size);
if (data && size)
{
int added = si->m_stream->AddData(&data, 0, size, nullptr);
if (added != size)
{
CLog::Log(LOGERROR, "PAPlayer::QueueData - unknown error");
return false;
}
if (si->m_audioFormat.m_streamInfo.m_type == CAEStreamInfo::STREAM_TYPE_TRUEHD &&
!m_processInfo->WantsRawPassthrough())
{
si->m_framesSent += si->m_audioFormat.m_streamInfo.GetDuration() / 1000 / 2 *
si->m_audioFormat.m_streamInfo.m_sampleRate;
}
else
{
si->m_framesSent += si->m_audioFormat.m_streamInfo.GetDuration() / 1000 *
si->m_audioFormat.m_streamInfo.m_sampleRate;
}
}
}
const ICodec* codec = si->m_decoder.GetCodec();
m_playerGUIData.m_cacheLevel = codec ? codec->GetCacheLevel() : 0; //update for GUI
return true;
}
void PAPlayer::OnExit()
{
//@todo signal OnPlayBackError if there was an error on last stream
if (m_isFinished && !m_bStop)
m_callback.OnPlayBackEnded();
else
m_callback.OnPlayBackStopped();
}
void PAPlayer::OnNothingToQueueNotify()
{
m_isFinished = true;
}
bool PAPlayer::IsPlaying() const
{
return m_isPlaying;
}
void PAPlayer::Pause()
{
if (m_isPaused)
{
SetSpeed(1);
}
else
{
SetSpeed(0);
}
}
void PAPlayer::SetVolume(float volume)
{
}
void PAPlayer::SetDynamicRangeCompression(long drc)
{
}
void PAPlayer::SetSpeed(float speed)
{
m_playbackSpeed = static_cast<int>(speed);
CDataCacheCore::GetInstance().SetSpeed(1.0, speed);
if (m_playbackSpeed != 0 && m_isPaused)
{
m_isPaused = false;
SoftStart();
m_callback.OnPlayBackResumed();
}
else if (m_playbackSpeed == 0 && !m_isPaused)
{
m_isPaused = true;
SoftStop(true, false);
m_callback.OnPlayBackPaused();
}
m_signalSpeedChange = true;
}
int64_t PAPlayer::GetTimeInternal()
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
if (!m_currentStream)
return 0;
double time = ((double)m_currentStream->m_framesSent / (double)m_currentStream->m_audioFormat.m_sampleRate);
if (m_currentStream->m_stream)
time -= m_currentStream->m_stream->GetDelay();
time = time * 1000.0;
m_playerGUIData.m_time = (int64_t)time; //update for GUI
CDataCacheCore::GetInstance().SetPlayTimes(0, time, 0, m_playerGUIData.m_totalTime);
return (int64_t)time;
}
bool PAPlayer::SetTotalTimeInternal(int64_t time)
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
if (!m_currentStream)
{
return false;
}
m_currentStream->m_decoder.SetTotalTime(time);
UpdateGUIData(m_currentStream);
return true;
}
bool PAPlayer::SetTimeInternal(int64_t time)
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
if (!m_currentStream)
return false;
m_currentStream->m_framesSent = time / 1000 * m_currentStream->m_audioFormat.m_sampleRate;
if (m_currentStream->m_stream)
m_currentStream->m_framesSent += m_currentStream->m_stream->GetDelay() * m_currentStream->m_audioFormat.m_sampleRate;
return true;
}
void PAPlayer::SetTime(int64_t time)
{
m_newForcedPlayerTime = time;
}
int64_t PAPlayer::GetTotalTime64()
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
if (!m_currentStream)
return 0;
int64_t total = m_currentStream->m_decoder.TotalTime();
if (m_currentStream->m_endOffset)
total = m_currentStream->m_endOffset;
total -= m_currentStream->m_startOffset;
return total;
}
void PAPlayer::SetTotalTime(int64_t time)
{
m_newForcedTotalTime = time;
}
int PAPlayer::GetCacheLevel() const
{
return m_playerGUIData.m_cacheLevel;
}
void PAPlayer::GetAudioStreamInfo(int index, AudioStreamInfo& info) const
{
info.bitrate = m_playerGUIData.m_audioBitrate;
info.channels = m_playerGUIData.m_channelCount;
info.codecName = m_playerGUIData.m_codec;
info.samplerate = m_playerGUIData.m_sampleRate;
info.bitspersample = m_playerGUIData.m_bitsPerSample;
}
bool PAPlayer::CanSeek() const
{
return m_playerGUIData.m_canSeek;
}
void PAPlayer::Seek(bool bPlus, bool bLargeStep, bool bChapterOverride)
{
if (!CanSeek()) return;
long long seek;
const std::shared_ptr<CAdvancedSettings> advancedSettings = CServiceBroker::GetSettingsComponent()->GetAdvancedSettings();
if (advancedSettings->m_musicUseTimeSeeking && m_playerGUIData.m_totalTime > 2 * advancedSettings->m_musicTimeSeekForwardBig)
{
if (bLargeStep)
seek = bPlus ? advancedSettings->m_musicTimeSeekForwardBig : advancedSettings->m_musicTimeSeekBackwardBig;
else
seek = bPlus ? advancedSettings->m_musicTimeSeekForward : advancedSettings->m_musicTimeSeekBackward;
seek *= 1000;
seek += m_playerGUIData.m_time;
}
else
{
float percent;
if (bLargeStep)
percent = bPlus ? static_cast<float>(advancedSettings->m_musicPercentSeekForwardBig) : static_cast<float>(advancedSettings->m_musicPercentSeekBackwardBig);
else
percent = bPlus ? static_cast<float>(advancedSettings->m_musicPercentSeekForward) : static_cast<float>(advancedSettings->m_musicPercentSeekBackward);
seek = static_cast<long long>(GetTotalTime64() * (GetPercentage() + percent) / 100);
}
SeekTime(seek);
}
void PAPlayer::SeekTime(int64_t iTime /*=0*/)
{
if (!CanSeek()) return;
std::unique_lock<CCriticalSection> lock(m_streamsLock);
if (!m_currentStream)
return;
int64_t seekOffset = iTime - GetTimeInternal();
if (m_playbackSpeed != 1)
SetSpeed(1);
m_currentStream->m_seekFrame = (int)((float)m_currentStream->m_audioFormat.m_sampleRate * ((float)iTime + (float)m_currentStream->m_startOffset) / 1000.0f);
m_callback.OnPlayBackSeek(iTime, seekOffset);
}
void PAPlayer::SeekPercentage(float fPercent /*=0*/)
{
if (fPercent < 0.0f ) fPercent = 0.0f;
if (fPercent > 100.0f) fPercent = 100.0f;
SeekTime((int64_t)(fPercent * 0.01f * (float)GetTotalTime64()));
}
float PAPlayer::GetPercentage()
{
if (m_playerGUIData.m_totalTime > 0)
return m_playerGUIData.m_time * 100.0f / m_playerGUIData.m_totalTime;
return 0.0f;
}
void PAPlayer::UpdateGUIData(StreamInfo *si)
{
/* Store data need by external threads in member
* structure to prevent locking conflicts when
* data required by GUI and main application
*/
std::unique_lock<CCriticalSection> lock(m_streamsLock);
m_playerGUIData.m_sampleRate = si->m_audioFormat.m_sampleRate;
m_playerGUIData.m_channelCount = si->m_audioFormat.m_channelLayout.Count();
m_playerGUIData.m_canSeek = si->m_decoder.CanSeek();
const ICodec* codec = si->m_decoder.GetCodec();
m_playerGUIData.m_audioBitrate = codec ? codec->m_bitRate : 0;
strncpy(m_playerGUIData.m_codec,codec ? codec->m_CodecName.c_str() : "",20);
m_playerGUIData.m_cacheLevel = codec ? codec->GetCacheLevel() : 0;
m_playerGUIData.m_bitsPerSample = (codec && codec->m_bitsPerCodedSample) ? codec->m_bitsPerCodedSample : si->m_bytesPerSample << 3;
int64_t total = si->m_decoder.TotalTime();
if (si->m_endOffset)
total = m_currentStream->m_endOffset;
total -= m_currentStream->m_startOffset;
m_playerGUIData.m_totalTime = total;
CServiceBroker::GetDataCacheCore().SignalAudioInfoChange();
}
void PAPlayer::OnJobComplete(unsigned int jobID, bool success, CJob *job)
{
std::unique_lock<CCriticalSection> lock(m_streamsLock);
m_jobCounter--;
m_jobEvent.Set();
}
void PAPlayer::CloseFileCB(StreamInfo &si)
{
IPlayerCallback *cb = &m_callback;
CFileItem fileItem(*si.m_fileItem);
CBookmark bookmark;
double total = si.m_decoderTotal;
if (si.m_endOffset)
total = si.m_endOffset;
total -= si.m_startOffset;
bookmark.totalTimeInSeconds = total / 1000;
bookmark.timeInSeconds = (static_cast<double>(si.m_framesSent) /
static_cast<double>(si.m_audioFormat.m_sampleRate));
bookmark.timeInSeconds -= si.m_stream->GetDelay();
bookmark.player = m_name;
bookmark.playerState = GetPlayerState();
CServiceBroker::GetJobManager()->Submit([=]() { cb->OnPlayerCloseFile(fileItem, bookmark); },
CJob::PRIORITY_NORMAL);
}
void PAPlayer::AdvancePlaylistOnError(CFileItem &fileItem)
{
if (m_signalStarted)
m_callback.OnPlayBackStarted(fileItem);
m_signalStarted = true;
m_callback.OnAVStarted(fileItem);
}
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