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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIDialogButtonMenu.h"
#include "guilib/GUIMessage.h"
#define CONTROL_BUTTON_LABEL 3100
CGUIDialogButtonMenu::CGUIDialogButtonMenu(int id, const std::string &xmlFile)
: CGUIDialog(id, xmlFile.c_str())
{
m_loadType = KEEP_IN_MEMORY;
}
CGUIDialogButtonMenu::~CGUIDialogButtonMenu(void) = default;
bool CGUIDialogButtonMenu::OnMessage(CGUIMessage &message)
{
bool bRet = CGUIDialog::OnMessage(message);
if (message.GetMessage() == GUI_MSG_CLICKED)
{
// someone has been clicked - deinit...
Close();
return true;
}
return bRet;
}
void CGUIDialogButtonMenu::FrameMove()
{
// get the active control, and put it's label into the label control
const CGUIControl *pControl = GetFocusedControl();
if (pControl && (pControl->GetControlType() == CGUIControl::GUICONTROL_BUTTON ||
pControl->GetControlType() == CGUIControl::GUICONTROL_TOGGLEBUTTON ||
pControl->GetControlType() == CGUIControl::GUICONTROL_COLORBUTTON))
{
SET_CONTROL_LABEL(CONTROL_BUTTON_LABEL, pControl->GetDescription());
}
CGUIDialog::FrameMove();
}
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