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/*
* Copyright (C) 2012-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "guilib/GUIDialog.h"
#include "guilib/GUIKeyboard.h"
#include "input/KeyboardLayout.h"
#include <memory>
#include <string>
#include <vector>
class CGUIFont;
class CSpeechRecognitionListener;
enum KEYBOARD {CAPS, LOWER, SYMBOLS};
class CGUIDialogKeyboardGeneric : public CGUIDialog, public CGUIKeyboard
{
public:
CGUIDialogKeyboardGeneric();
//CGUIKeyboard Interface
bool ShowAndGetInput(char_callback_t pCallback, const std::string &initialString, std::string &typedString, const std::string &heading, bool bHiddenInput) override;
void Cancel() override;
int GetWindowId() const override;
void SetHeading(const std::string& heading);
void SetText(const std::string& text);
const std::string &GetText() const;
bool IsConfirmed() { return m_bIsConfirmed; }
void SetHiddenInput(bool hiddenInput) { m_hiddenInput = hiddenInput; }
bool IsInputHidden() const { return m_hiddenInput; }
protected:
void OnWindowLoaded() override;
void OnInitWindow() override;
bool OnAction(const CAction &action) override;
bool OnMessage(CGUIMessage& message) override;
void OnDeinitWindow(int nextWindowID) override;
void SetControlLabel(int id, const std::string &label);
void OnShift();
void MoveCursor(int iAmount);
void OnLayout();
void OnReveal();
void OnSymbols();
void OnIPAddress();
void OnVoiceRecognition();
void OnOK();
private:
void OnClickButton(int iButtonControl);
void UpdateButtons();
void Character(const std::string &ch);
void Backspace();
void SetEditText(const std::string& text);
float GetStringWidth(const std::wstring& utf16);
void ChangeWordList(int direct); // direct: 0 - first page, 1 - next page, -1 - prev page
void ShowWordList(int which); // which: 0 - current page, 1 - next page, -1 -prev page
bool CodingCharacter(const std::string &ch);
void NormalCharacter(const std::string &ch);
bool m_bIsConfirmed;
KEYBOARD m_keyType;
bool m_bShift;
bool m_hiddenInput;
bool m_isKeyboardNavigationMode;
int m_previouslyFocusedButton;
std::vector<CKeyboardLayout> m_layouts;
unsigned int m_currentLayout;
std::string m_strHeading;
std::string m_text; ///< current text
IInputCodingTablePtr m_codingtable;
std::vector<std::wstring> m_words;
std::string m_hzcode;
int m_pos;
int m_num = 0;
float m_listwidth;
CGUIFont *m_listfont = nullptr;
CCriticalSection m_CS;
char_callback_t m_pCharCallback;
std::shared_ptr<CSpeechRecognitionListener> m_speechRecognitionListener;
};
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