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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIDialogPlayEject.h"
#include "ServiceBroker.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindowManager.h"
#include "storage/MediaManager.h"
#include "utils/Variant.h"
#include <utility>
#define ID_BUTTON_PLAY 11
#define ID_BUTTON_EJECT 10
CGUIDialogPlayEject::CGUIDialogPlayEject()
: CGUIDialogYesNo(WINDOW_DIALOG_PLAY_EJECT)
{
}
CGUIDialogPlayEject::~CGUIDialogPlayEject() = default;
bool CGUIDialogPlayEject::OnMessage(CGUIMessage& message)
{
if (message.GetMessage() == GUI_MSG_CLICKED)
{
int iControl = message.GetSenderId();
if (iControl == ID_BUTTON_PLAY)
{
if (CServiceBroker::GetMediaManager().IsDiscInDrive())
{
m_bConfirmed = true;
Close();
}
return true;
}
if (iControl == ID_BUTTON_EJECT)
{
CServiceBroker::GetMediaManager().ToggleTray();
return true;
}
}
return CGUIDialogYesNo::OnMessage(message);
}
void CGUIDialogPlayEject::FrameMove()
{
CONTROL_ENABLE_ON_CONDITION(ID_BUTTON_PLAY, CServiceBroker::GetMediaManager().IsDiscInDrive());
CGUIDialogYesNo::FrameMove();
}
void CGUIDialogPlayEject::OnInitWindow()
{
if (CServiceBroker::GetMediaManager().IsDiscInDrive())
{
m_defaultControl = ID_BUTTON_PLAY;
}
else
{
CONTROL_DISABLE(ID_BUTTON_PLAY);
m_defaultControl = ID_BUTTON_EJECT;
}
CGUIDialogYesNo::OnInitWindow();
}
bool CGUIDialogPlayEject::ShowAndGetInput(const std::string& strLine1,
const std::string& strLine2,
unsigned int uiAutoCloseTime /* = 0 */)
{
// Create the dialog
CGUIDialogPlayEject * pDialog = (CGUIDialogPlayEject *)CServiceBroker::GetGUI()->GetWindowManager().
GetWindow(WINDOW_DIALOG_PLAY_EJECT);
if (!pDialog)
return false;
// Setup dialog parameters
pDialog->SetHeading(CVariant{219});
pDialog->SetLine(0, CVariant{429});
pDialog->SetLine(1, CVariant{strLine1});
pDialog->SetLine(2, CVariant{strLine2});
pDialog->SetChoice(ID_BUTTON_PLAY - 10, 208);
pDialog->SetChoice(ID_BUTTON_EJECT - 10, 13391);
if (uiAutoCloseTime)
pDialog->SetAutoClose(uiAutoCloseTime);
// Display the dialog
pDialog->Open();
return pDialog->IsConfirmed();
}
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