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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "threads/CriticalSection.h"
#include <memory>
#include <udfread/blockinput.h>
namespace XFILE
{
class CFile;
}
class CUDFBlockInput
{
public:
CUDFBlockInput() = default;
~CUDFBlockInput() = default;
udfread_block_input* GetBlockInput(const std::string& file);
private:
static int Close(udfread_block_input* bi);
static uint32_t Size(udfread_block_input* bi);
static int Read(udfread_block_input* bi, uint32_t lba, void* buf, uint32_t nblocks, int flags);
struct UDF_BI
{
struct udfread_block_input bi;
std::shared_ptr<XFILE::CFile> fp{nullptr};
CCriticalSection lock;
};
std::unique_ptr<UDF_BI> m_bi{nullptr};
};
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