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/*
* Copyright (C) 2018 Team Kodi
* http://kodi.tv
*
* This Program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2, or (at your option)
* any later version.
*
* This Program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this Program; see the file COPYING. If not, see
* <http://www.gnu.org/licenses/>.
*
*/
#pragma once
#include "addons/kodi-dev-kit/include/kodi/addon-instance/Game.h"
#include "games/controllers/ControllerTypes.h"
#include <string>
#include <vector>
namespace KODI
{
namespace GAME
{
class CGameClientInput;
/*!
* \brief A container for the layout of a controller connected to a game
* client input port
*/
class CGameClientController
{
public:
/*!
* \brief Construct a controller layout
*
* \brief controller The controller add-on
*/
CGameClientController(CGameClientInput& input, ControllerPtr controller);
/*!
* \brief Get a controller layout for the Game API
*/
game_controller_layout TranslateController() const;
private:
// Construction parameters
CGameClientInput& m_input;
const ControllerPtr m_controller;
// Buffer parameters
std::string m_controllerId;
std::vector<char*> m_digitalButtons;
std::vector<char*> m_analogButtons;
std::vector<char*> m_analogSticks;
std::vector<char*> m_accelerometers;
std::vector<char*> m_keys;
std::vector<char*> m_relPointers;
std::vector<char*> m_absPointers;
std::vector<char*> m_motors;
};
} // namespace GAME
} // namespace KODI
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