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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "games/GameTypes.h"
#include "games/controllers/ControllerTypes.h"
#include <string>
struct game_input_device;
struct game_input_port;
namespace KODI
{
namespace GAME
{
class CPhysicalPort;
/*!
* \ingroup games
* \brief Represents a device connected to a port
*/
class CGameClientDevice
{
public:
/*!
* \brief Construct a device
*
* \param device The device Game API struct
*/
CGameClientDevice(const game_input_device& device);
/*!
* \brief Construct a device from a controller add-on
*
* \param controller The controller add-on
*/
CGameClientDevice(const ControllerPtr& controller);
/*!
* \brief Destructor
*/
~CGameClientDevice();
/*!
* \brief The controller profile
*/
const ControllerPtr& Controller() const { return m_controller; }
/*!
* \brief The ports on this device
*/
const GameClientPortVec& Ports() const { return m_ports; }
private:
/*!
* \brief Add a controller port
*
* \param logicalPort The logical port Game API struct
* \param physicalPort The physical port definition
*/
void AddPort(const game_input_port& logicalPort, const CPhysicalPort& physicalPort);
// Helper function
static ControllerPtr GetController(const char* controllerId);
ControllerPtr m_controller;
GameClientPortVec m_ports;
};
} // namespace GAME
} // namespace KODI
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