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/*
* Copyright (C) 2015-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "input/joysticks/JoystickTypes.h"
#include "input/keyboard/KeyboardTypes.h"
#include <string>
namespace KODI
{
namespace GAME
{
class CControllerTranslator
{
public:
static const char* TranslateFeatureType(JOYSTICK::FEATURE_TYPE type);
static JOYSTICK::FEATURE_TYPE TranslateFeatureType(const std::string& strType);
static const char* TranslateFeatureCategory(JOYSTICK::FEATURE_CATEGORY category);
static JOYSTICK::FEATURE_CATEGORY TranslateFeatureCategory(const std::string& strCategory);
static const char* TranslateInputType(JOYSTICK::INPUT_TYPE type);
static JOYSTICK::INPUT_TYPE TranslateInputType(const std::string& strType);
/*!
* \brief Translate a keyboard symbol to a Kodi key code
*
* \param symbol The key's symbol, defined in the kodi-game-controllers project
*
* \return The layout-independent keycode associated with the key
*/
static KEYBOARD::KeySymbol TranslateKeysym(const std::string& symbol);
/*!
* \brief Translate a Kodi key code to a keyboard symbol
*
* \param keycode The Kodi key code
*
* \return The key's symbol, or an empty string if no symbol is defined for the keycode
*/
static const char* TranslateKeycode(KEYBOARD::KeySymbol keycode);
};
} // namespace GAME
} // namespace KODI
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