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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUIDialogButtonCapture.h"
#include <string>
#include <utility>
#include <vector>
namespace KODI
{
namespace GAME
{
class CGUIDialogAxisDetection : public CGUIDialogButtonCapture
{
public:
CGUIDialogAxisDetection() = default;
~CGUIDialogAxisDetection() override = default;
// specialization of IButtonMapper via CGUIDialogButtonCapture
bool AcceptsPrimitive(JOYSTICK::PRIMITIVE_TYPE type) const override;
void OnLateAxis(const JOYSTICK::IButtonMap* buttonMap, unsigned int axisIndex) override;
protected:
// implementation of CGUIDialogButtonCapture
std::string GetDialogText() override;
std::string GetDialogHeader() override;
bool MapPrimitiveInternal(JOYSTICK::IButtonMap* buttonMap,
IKeymap* keymap,
const JOYSTICK::CDriverPrimitive& primitive) override;
void OnClose(bool bAccepted) override {}
private:
void AddAxis(const std::string& deviceLocation, unsigned int axisIndex);
// Axis types
using DeviceName = std::string;
using AxisIndex = unsigned int;
using AxisEntry = std::pair<DeviceName, AxisIndex>;
using AxisVector = std::vector<AxisEntry>;
// Axis detection
AxisVector m_detectedAxes;
};
} // namespace GAME
} // namespace KODI
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