summaryrefslogtreecommitdiffstats
path: root/xbmc/games/controllers/dialogs/GUIDialogIgnoreInput.cpp
blob: b5f28d6138ed1bf0357eb72a69de60ab2f1c355f (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
/*
 *  Copyright (C) 2017-2018 Team Kodi
 *  This file is part of Kodi - https://kodi.tv
 *
 *  SPDX-License-Identifier: GPL-2.0-or-later
 *  See LICENSES/README.md for more information.
 */

#include "GUIDialogIgnoreInput.h"

#include "guilib/LocalizeStrings.h"
#include "input/joysticks/JoystickTranslator.h"
#include "input/joysticks/interfaces/IButtonMap.h"
#include "input/joysticks/interfaces/IButtonMapCallback.h"
#include "utils/StringUtils.h"
#include "utils/log.h"

#include <algorithm>
#include <iterator>

using namespace KODI;
using namespace GAME;

bool CGUIDialogIgnoreInput::AcceptsPrimitive(JOYSTICK::PRIMITIVE_TYPE type) const
{
  switch (type)
  {
    case JOYSTICK::PRIMITIVE_TYPE::BUTTON:
    case JOYSTICK::PRIMITIVE_TYPE::SEMIAXIS:
      return true;
    default:
      break;
  }

  return false;
}

std::string CGUIDialogIgnoreInput::GetDialogText()
{
  // "Some controllers have buttons and axes that interfere with mapping. Press
  // these now to disable them:[CR]%s"
  const std::string& dialogText = g_localizeStrings.Get(35014);

  std::vector<std::string> primitives;

  std::transform(m_capturedPrimitives.begin(), m_capturedPrimitives.end(),
                 std::back_inserter(primitives), [](const JOYSTICK::CDriverPrimitive& primitive) {
                   return JOYSTICK::CJoystickTranslator::GetPrimitiveName(primitive);
                 });

  return StringUtils::Format(dialogText, StringUtils::Join(primitives, " | "));
}

std::string CGUIDialogIgnoreInput::GetDialogHeader()
{

  return g_localizeStrings.Get(35019); // "Ignore input"
}

bool CGUIDialogIgnoreInput::MapPrimitiveInternal(JOYSTICK::IButtonMap* buttonMap,
                                                 IKeymap* keymap,
                                                 const JOYSTICK::CDriverPrimitive& primitive)
{
  // Check if we have already started capturing primitives for a device
  const bool bHasDevice = !m_location.empty();

  // If a primitive comes from a different device, ignore it
  if (bHasDevice && m_location != buttonMap->Location())
  {
    CLog::Log(LOGDEBUG, "{}: ignoring input from device {}", buttonMap->ControllerID(),
              buttonMap->Location());
    return false;
  }

  if (!bHasDevice)
  {
    CLog::Log(LOGDEBUG, "{}: capturing input for device {}", buttonMap->ControllerID(),
              buttonMap->Location());
    m_location = buttonMap->Location();
  }

  if (AddPrimitive(primitive))
  {
    buttonMap->SetIgnoredPrimitives(m_capturedPrimitives);
    m_captureEvent.Set();
  }

  return true;
}

void CGUIDialogIgnoreInput::OnClose(bool bAccepted)
{
  for (auto& callback : ButtonMapCallbacks())
  {
    if (bAccepted)
    {
      // See documentation of IButtonMapCallback::ResetIgnoredPrimitives()
      // for why this call is needed
      if (m_location.empty())
        callback.second->ResetIgnoredPrimitives();

      if (m_location.empty() || m_location == callback.first)
        callback.second->SaveButtonMap();
    }
    else
      callback.second->RevertButtonMap();
  }
}

bool CGUIDialogIgnoreInput::AddPrimitive(const JOYSTICK::CDriverPrimitive& primitive)
{
  bool bValid = false;

  if (primitive.Type() == JOYSTICK::PRIMITIVE_TYPE::BUTTON ||
      primitive.Type() == JOYSTICK::PRIMITIVE_TYPE::SEMIAXIS)
  {
    auto PrimitiveMatch = [&primitive](const JOYSTICK::CDriverPrimitive& other) {
      return primitive.Type() == other.Type() && primitive.Index() == other.Index();
    };

    bValid = std::find_if(m_capturedPrimitives.begin(), m_capturedPrimitives.end(),
                          PrimitiveMatch) == m_capturedPrimitives.end();
  }

  if (bValid)
  {
    m_capturedPrimitives.emplace_back(primitive);
    return true;
  }

  return false;
}