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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIFeatureFactory.h"
#include "GUICardinalFeatureButton.h"
#include "GUIScalarFeatureButton.h"
#include "GUISelectKeyButton.h"
#include "GUIThrottleButton.h"
#include "GUIWheelButton.h"
using namespace KODI;
using namespace GAME;
CGUIButtonControl* CGUIFeatureFactory::CreateButton(BUTTON_TYPE type,
const CGUIButtonControl& buttonTemplate,
IConfigurationWizard* wizard,
const CPhysicalFeature& feature,
unsigned int index)
{
switch (type)
{
case BUTTON_TYPE::BUTTON:
return new CGUIScalarFeatureButton(buttonTemplate, wizard, feature, index);
case BUTTON_TYPE::ANALOG_STICK:
return new CGUIAnalogStickButton(buttonTemplate, wizard, feature, index);
case BUTTON_TYPE::WHEEL:
return new CGUIWheelButton(buttonTemplate, wizard, feature, index);
case BUTTON_TYPE::THROTTLE:
return new CGUIThrottleButton(buttonTemplate, wizard, feature, index);
case BUTTON_TYPE::SELECT_KEY:
return new CGUISelectKeyButton(buttonTemplate, wizard, index);
case BUTTON_TYPE::RELATIVE_POINTER:
return new CGUIRelativePointerButton(buttonTemplate, wizard, feature, index);
default:
break;
}
return nullptr;
}
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