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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "InputSink.h"
#include "games/controllers/ControllerIDs.h"
using namespace KODI;
using namespace GAME;
CInputSink::CInputSink(JOYSTICK::IInputHandler* gameInput) : m_gameInput(gameInput)
{
}
std::string CInputSink::ControllerID(void) const
{
return DEFAULT_CONTROLLER_ID;
}
bool CInputSink::AcceptsInput(const std::string& feature) const
{
return m_gameInput->AcceptsInput(feature);
}
bool CInputSink::OnButtonPress(const std::string& feature, bool bPressed)
{
return true;
}
bool CInputSink::OnButtonMotion(const std::string& feature,
float magnitude,
unsigned int motionTimeMs)
{
return true;
}
bool CInputSink::OnAnalogStickMotion(const std::string& feature,
float x,
float y,
unsigned int motionTimeMs)
{
return true;
}
bool CInputSink::OnAccelerometerMotion(const std::string& feature, float x, float y, float z)
{
return true;
}
bool CInputSink::OnWheelMotion(const std::string& feature,
float position,
unsigned int motionTimeMs)
{
return true;
}
bool CInputSink::OnThrottleMotion(const std::string& feature,
float position,
unsigned int motionTimeMs)
{
return true;
}
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