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/*
* Copyright (C) 2015-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "games/controllers/ControllerTypes.h"
#include "input/joysticks/JoystickTypes.h"
#include "input/keyboard/KeyboardTypes.h"
#include <string>
class TiXmlElement;
namespace KODI
{
namespace GAME
{
class CPhysicalFeature
{
public:
CPhysicalFeature() = default;
CPhysicalFeature(int labelId);
CPhysicalFeature(const CPhysicalFeature& other) { *this = other; }
void Reset(void);
CPhysicalFeature& operator=(const CPhysicalFeature& rhs);
JOYSTICK::FEATURE_TYPE Type(void) const { return m_type; }
JOYSTICK::FEATURE_CATEGORY Category(void) const { return m_category; }
const std::string& Name(void) const { return m_strName; }
// GUI properties
std::string Label(void) const;
int LabelID(void) const { return m_labelId; }
std::string CategoryLabel(void) const;
// Input properties
JOYSTICK::INPUT_TYPE InputType(void) const { return m_inputType; }
KEYBOARD::KeySymbol Keycode() const { return m_keycode; }
bool Deserialize(const TiXmlElement* pElement,
const CController* controller,
JOYSTICK::FEATURE_CATEGORY category,
int categoryLabelId);
private:
const CController* m_controller = nullptr; // Used for translating addon-specific labels
JOYSTICK::FEATURE_TYPE m_type = JOYSTICK::FEATURE_TYPE::UNKNOWN;
JOYSTICK::FEATURE_CATEGORY m_category = JOYSTICK::FEATURE_CATEGORY::UNKNOWN;
int m_categoryLabelId = -1;
std::string m_strName;
int m_labelId = -1;
JOYSTICK::INPUT_TYPE m_inputType = JOYSTICK::INPUT_TYPE::UNKNOWN;
KEYBOARD::KeySymbol m_keycode = XBMCK_UNKNOWN;
};
} // namespace GAME
} // namespace KODI
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