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/*
* Copyright (C) 2020-2021 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIDialogSelectSavestate.h"
#include "ServiceBroker.h"
#include "games/dialogs/osd/DialogGameSaves.h"
#include "guilib/GUIComponent.h"
#include "guilib/GUIWindowManager.h"
#include "utils/log.h"
using namespace KODI;
using namespace GAME;
bool CGUIDialogSelectSavestate::ShowAndGetSavestate(const std::string& gamePath,
std::string& savestatePath)
{
savestatePath = "";
// Can't ask the user if there's no dialog
CDialogGameSaves* dialog = GetDialog();
if (dialog == nullptr)
return true;
if (!dialog->Open(gamePath))
return true;
if (dialog->IsConfirmed())
{
savestatePath = dialog->GetSelectedItemPath();
return true;
}
else if (dialog->IsNewPressed())
{
CLog::Log(LOGDEBUG, "Select savestate dialog: New savestate selected");
return true;
}
// User canceled the dialog
return false;
}
CDialogGameSaves* CGUIDialogSelectSavestate::GetDialog()
{
CDialogGameSaves* dialog =
CServiceBroker::GetGUI()->GetWindowManager().GetWindow<CDialogGameSaves>(
WINDOW_DIALOG_GAME_SAVES);
if (dialog != nullptr)
dialog->Reset();
return dialog;
}
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