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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "input/KeymapEnvironment.h"
#include "input/joysticks/interfaces/IInputHandler.h"
#include <memory>
namespace KODI
{
namespace JOYSTICK
{
class CKeymapHandling;
class IInputProvider;
} // namespace JOYSTICK
namespace GAME
{
class CPortInput : public JOYSTICK::IInputHandler, public IKeymapEnvironment
{
public:
CPortInput(JOYSTICK::IInputHandler* gameInput);
~CPortInput() override;
void RegisterInput(JOYSTICK::IInputProvider* provider);
void UnregisterInput(JOYSTICK::IInputProvider* provider);
JOYSTICK::IInputHandler* InputHandler() { return m_gameInput; }
// Implementation of IInputHandler
std::string ControllerID() const override;
bool HasFeature(const std::string& feature) const override { return true; }
bool AcceptsInput(const std::string& feature) const override;
bool OnButtonPress(const std::string& feature, bool bPressed) override;
void OnButtonHold(const std::string& feature, unsigned int holdTimeMs) override;
bool OnButtonMotion(const std::string& feature,
float magnitude,
unsigned int motionTimeMs) override;
bool OnAnalogStickMotion(const std::string& feature,
float x,
float y,
unsigned int motionTimeMs) override;
bool OnAccelerometerMotion(const std::string& feature, float x, float y, float z) override;
bool OnWheelMotion(const std::string& feature,
float position,
unsigned int motionTimeMs) override;
bool OnThrottleMotion(const std::string& feature,
float position,
unsigned int motionTimeMs) override;
void OnInputFrame() override {}
// Implementation of IKeymapEnvironment
int GetWindowID() const override;
void SetWindowID(int windowId) override {}
int GetFallthrough(int windowId) const override { return -1; }
bool UseGlobalFallthrough() const override { return false; }
bool UseEasterEgg() const override { return false; }
private:
// Construction parameters
JOYSTICK::IInputHandler* const m_gameInput;
// Handles input to Kodi
std::unique_ptr<JOYSTICK::CKeymapHandling> m_appInput;
// Prevents input falling through to Kodi when not handled by the game
std::unique_ptr<JOYSTICK::IInputHandler> m_inputSink;
};
} // namespace GAME
} // namespace KODI
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