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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "DirtyRegionTracker.h"
#include "DirtyRegionSolvers.h"
#include "ServiceBroker.h"
#include "settings/AdvancedSettings.h"
#include "settings/SettingsComponent.h"
#include "utils/log.h"
#include <stdio.h>
CDirtyRegionTracker::CDirtyRegionTracker(int buffering)
{
m_buffering = buffering;
m_solver = NULL;
}
CDirtyRegionTracker::~CDirtyRegionTracker()
{
delete m_solver;
}
void CDirtyRegionTracker::SelectAlgorithm()
{
delete m_solver;
switch (CServiceBroker::GetSettingsComponent()->GetAdvancedSettings()->m_guiAlgorithmDirtyRegions)
{
case DIRTYREGION_SOLVER_FILL_VIEWPORT_ON_CHANGE:
CLog::Log(LOGDEBUG, "guilib: Fill viewport on change for solving rendering passes");
m_solver = new CFillViewportOnChangeRegionSolver();
break;
case DIRTYREGION_SOLVER_COST_REDUCTION:
CLog::Log(LOGDEBUG, "guilib: Cost reduction as algorithm for solving rendering passes");
m_solver = new CGreedyDirtyRegionSolver();
break;
case DIRTYREGION_SOLVER_UNION:
m_solver = new CUnionDirtyRegionSolver();
CLog::Log(LOGDEBUG, "guilib: Union as algorithm for solving rendering passes");
break;
case DIRTYREGION_SOLVER_FILL_VIEWPORT_ALWAYS:
default:
CLog::Log(LOGDEBUG, "guilib: Fill viewport always for solving rendering passes");
m_solver = new CFillViewportAlwaysRegionSolver();
break;
}
}
void CDirtyRegionTracker::MarkDirtyRegion(const CDirtyRegion ®ion)
{
if (!region.IsEmpty())
m_markedRegions.push_back(region);
}
const CDirtyRegionList &CDirtyRegionTracker::GetMarkedRegions() const
{
return m_markedRegions;
}
CDirtyRegionList CDirtyRegionTracker::GetDirtyRegions()
{
CDirtyRegionList output;
if (m_solver)
m_solver->Solve(m_markedRegions, output);
return output;
}
void CDirtyRegionTracker::CleanMarkedRegions()
{
int buffering = CServiceBroker::GetSettingsComponent()->GetAdvancedSettings()->m_guiVisualizeDirtyRegions ? 20 : m_buffering;
int i = m_markedRegions.size() - 1;
while (i >= 0)
{
if (m_markedRegions[i].UpdateAge() >= buffering)
m_markedRegions.erase(m_markedRegions.begin() + i);
i--;
}
}
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