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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include <memory>
#include <string>
class CGUIWindowManager;
class CGUITextureManager;
class CGUILargeTextureManager;
class CStereoscopicsManager;
class CGUIInfoManager;
class CGUIColorManager;
class CGUIAudioManager;
class CGUIComponent
{
public:
CGUIComponent();
virtual ~CGUIComponent();
void Init();
void Deinit();
CGUIWindowManager& GetWindowManager();
CGUITextureManager& GetTextureManager();
CGUILargeTextureManager& GetLargeTextureManager();
CStereoscopicsManager &GetStereoscopicsManager();
CGUIInfoManager &GetInfoManager();
CGUIColorManager &GetColorManager();
CGUIAudioManager &GetAudioManager();
bool ConfirmDelete(const std::string& path);
protected:
// members are pointers in order to avoid includes
std::unique_ptr<CGUIWindowManager> m_pWindowManager;
std::unique_ptr<CGUITextureManager> m_pTextureManager;
std::unique_ptr<CGUILargeTextureManager> m_pLargeTextureManager;
std::unique_ptr<CStereoscopicsManager> m_stereoscopicsManager;
std::unique_ptr<CGUIInfoManager> m_guiInfoManager;
std::unique_ptr<CGUIColorManager> m_guiColorManager;
std::unique_ptr<CGUIAudioManager> m_guiAudioManager;
};
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