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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIControlLookup.h"
CGUIControlLookup::CGUIControlLookup(const CGUIControlLookup& from) : CGUIControl(from)
{
}
CGUIControl *CGUIControlLookup::GetControl(int iControl, std::vector<CGUIControl*> *idCollector)
{
if (idCollector)
idCollector->clear();
CGUIControl* pPotential(nullptr);
LookupMap::const_iterator first = m_lookup.find(iControl);
if (first != m_lookup.end())
{
LookupMap::const_iterator last = m_lookup.upper_bound(iControl);
for (LookupMap::const_iterator i = first; i != last; ++i)
{
CGUIControl *control = i->second;
if (control->IsVisible())
return control;
else if (idCollector)
idCollector->push_back(control);
else if (!pPotential)
pPotential = control;
}
}
return pPotential;
}
bool CGUIControlLookup::IsValidControl(const CGUIControl *control) const
{
if (control->GetID())
{
for (const auto &i : m_lookup)
{
if (control == i.second)
return true;
}
}
return false;
}
void CGUIControlLookup::AddLookup(CGUIControl *control)
{
CGUIControlLookup *lookupControl(dynamic_cast<CGUIControlLookup*>(control));
if (lookupControl)
{ // first add all the subitems of this group (if they exist)
const LookupMap &map(lookupControl->GetLookup());
for (const auto &i : map)
m_lookup.insert(m_lookup.upper_bound(i.first), std::make_pair(i.first, i.second));
}
if (control->GetID())
m_lookup.insert(m_lookup.upper_bound(control->GetID()), std::make_pair(control->GetID(), control));
// ensure that our size is what it should be
if (m_parentControl && (lookupControl = dynamic_cast<CGUIControlLookup*>(m_parentControl)))
lookupControl->AddLookup(control);
}
void CGUIControlLookup::RemoveLookup(CGUIControl *control)
{
CGUIControlLookup *lookupControl(dynamic_cast<CGUIControlLookup*>(control));
if (lookupControl)
{ // remove the group's lookup
const LookupMap &map(lookupControl->GetLookup());
for (const auto &i : map)
{ // remove this control
for (LookupMap::iterator it = m_lookup.begin(); it != m_lookup.end(); ++it)
{
if (i.second == it->second)
{
m_lookup.erase(it);
break;
}
}
}
}
// remove the actual control
if (control->GetID())
{
for (LookupMap::iterator it = m_lookup.begin(); it != m_lookup.end(); ++it)
{
if (control == it->second)
{
m_lookup.erase(it);
break;
}
}
}
if (m_parentControl && (lookupControl = dynamic_cast<CGUIControlLookup*>(m_parentControl)))
lookupControl->RemoveLookup(control);
}
void CGUIControlLookup::RemoveLookup()
{
CGUIControlLookup *lookupControl;
if (m_parentControl && (lookupControl = dynamic_cast<CGUIControlLookup*>(m_parentControl)))
{
const LookupMap map(m_lookup);
for (const auto &i : map)
lookupControl->RemoveLookup(i.second);
}
}
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