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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIDialog.h"
#include "GUIComponent.h"
#include "GUIControlFactory.h"
#include "GUILabelControl.h"
#include "GUIWindowManager.h"
#include "ServiceBroker.h"
#include "input/Key.h"
#include "messaging/ApplicationMessenger.h"
#include "threads/SingleLock.h"
#include "utils/TimeUtils.h"
CGUIDialog::CGUIDialog(int id, const std::string &xmlFile, DialogModalityType modalityType /* = DialogModalityType::MODAL */)
: CGUIWindow(id, xmlFile)
{
m_modalityType = modalityType;
m_wasRunning = false;
m_renderOrder = RENDER_ORDER_DIALOG;
m_autoClosing = false;
m_showStartTime = 0;
m_showDuration = 0;
m_enableSound = true;
m_bAutoClosed = false;
}
CGUIDialog::~CGUIDialog(void) = default;
bool CGUIDialog::Load(TiXmlElement* pRootElement)
{
return CGUIWindow::Load(pRootElement);
}
void CGUIDialog::OnWindowLoaded()
{
CGUIWindow::OnWindowLoaded();
// Clip labels to extents
if (m_children.size())
{
CGUIControl* pBase = m_children[0];
for (iControls p = m_children.begin() + 1; p != m_children.end(); ++p)
{
if ((*p)->GetControlType() == CGUIControl::GUICONTROL_LABEL)
{
CGUILabelControl* pLabel = (CGUILabelControl*)(*p);
if (!pLabel->GetWidth())
{
float spacing = (pLabel->GetXPosition() - pBase->GetXPosition()) * 2;
pLabel->SetWidth(pBase->GetWidth() - spacing);
}
}
}
}
}
bool CGUIDialog::OnAction(const CAction &action)
{
// keyboard or controller movement should prevent autoclosing
if (!action.IsMouse() && m_autoClosing)
SetAutoClose(m_showDuration);
return CGUIWindow::OnAction(action);
}
bool CGUIDialog::OnBack(int actionID)
{
Close();
return true;
}
bool CGUIDialog::OnMessage(CGUIMessage& message)
{
switch ( message.GetMessage() )
{
case GUI_MSG_WINDOW_DEINIT:
{
CGUIWindow::OnMessage(message);
return true;
}
case GUI_MSG_WINDOW_INIT:
{
CGUIWindow::OnMessage(message);
m_showStartTime = 0;
return true;
}
}
return CGUIWindow::OnMessage(message);
}
void CGUIDialog::OnDeinitWindow(int nextWindowID)
{
if (m_active)
{
CServiceBroker::GetGUI()->GetWindowManager().RemoveDialog(GetID());
m_autoClosing = false;
}
CGUIWindow::OnDeinitWindow(nextWindowID);
}
void CGUIDialog::DoProcess(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
UpdateVisibility();
// if we were running but now we're not, mark us dirty
if (!m_active && m_wasRunning)
dirtyregions.push_back(CDirtyRegion(m_renderRegion));
if (m_active)
CGUIWindow::DoProcess(currentTime, dirtyregions);
m_wasRunning = m_active;
}
void CGUIDialog::UpdateVisibility()
{
if (m_visibleCondition)
{
if (m_visibleCondition->Get(INFO::DEFAULT_CONTEXT))
Open();
else
Close();
}
if (m_autoClosing)
{ // check if our timer is running
if (!m_showStartTime)
{
if (HasProcessed()) // start timer
m_showStartTime = CTimeUtils::GetFrameTime();
}
else
{
if (m_showStartTime + m_showDuration < CTimeUtils::GetFrameTime() && !m_closing)
{
m_bAutoClosed = true;
Close();
}
}
}
}
void CGUIDialog::Open_Internal(bool bProcessRenderLoop, const std::string ¶m /* = "" */)
{
if (!CServiceBroker::GetGUI()->GetWindowManager().Initialized() ||
(m_active && !m_closing && !IsAnimating(ANIM_TYPE_WINDOW_CLOSE)))
return;
// set running before it's added to the window manager, else the auto-show code
// could show it as well if we are in a different thread from the main rendering
// thread (this should really be handled via a thread message though IMO)
m_active = true;
m_closing = false;
CServiceBroker::GetGUI()->GetWindowManager().RegisterDialog(this);
// active this window
CGUIMessage msg(GUI_MSG_WINDOW_INIT, 0, 0);
msg.SetStringParam(param);
OnMessage(msg);
// process render loop
if (bProcessRenderLoop)
{
if (!m_windowLoaded)
Close(true);
while (m_active)
{
if (!CServiceBroker::GetGUI()->GetWindowManager().ProcessRenderLoop(false))
break;
}
}
}
void CGUIDialog::Open(const std::string ¶m /* = "" */)
{
CGUIDialog::Open(m_modalityType != DialogModalityType::MODELESS, param);
}
void CGUIDialog::Open(bool bProcessRenderLoop, const std::string& param /* = "" */)
{
if (!CServiceBroker::GetAppMessenger()->IsProcessThread())
{
// make sure graphics lock is not held
CSingleExit leaveIt(CServiceBroker::GetWinSystem()->GetGfxContext());
CServiceBroker::GetAppMessenger()->SendMsg(TMSG_GUI_DIALOG_OPEN, -1, bProcessRenderLoop,
static_cast<void*>(this), param);
}
else
Open_Internal(bProcessRenderLoop, param);
}
void CGUIDialog::Render()
{
if (!m_active)
return;
CGUIWindow::Render();
}
void CGUIDialog::SetDefaults()
{
CGUIWindow::SetDefaults();
m_renderOrder = RENDER_ORDER_DIALOG;
}
void CGUIDialog::SetAutoClose(unsigned int timeoutMs)
{
m_autoClosing = true;
m_showDuration = timeoutMs;
ResetAutoClose();
}
void CGUIDialog::ResetAutoClose(void)
{
if (m_autoClosing && m_active)
m_showStartTime = CTimeUtils::GetFrameTime();
}
void CGUIDialog::CancelAutoClose(void)
{
m_autoClosing = false;
}
void CGUIDialog::ProcessRenderLoop(bool renderOnly)
{
CServiceBroker::GetGUI()->GetWindowManager().ProcessRenderLoop(renderOnly);
}
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