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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUIListGroup.h"
#include "GUITexture.h"
#include "guilib/guiinfo/GUIInfoLabel.h"
#include "threads/SystemClock.h"
class CGUIListItem;
class CFileItem;
class CLabelInfo;
class CGUIListItemLayout final
{
public:
CGUIListItemLayout();
explicit CGUIListItemLayout(const CGUIListItemLayout& from);
explicit CGUIListItemLayout(const CGUIListItemLayout& from, CGUIControl* control);
void LoadLayout(TiXmlElement *layout, int context, bool focused, float maxWidth, float maxHeight);
void Process(CGUIListItem *item, int parentID, unsigned int currentTime, CDirtyRegionList &dirtyregions);
void Render(CGUIListItem *item, int parentID);
float Size(ORIENTATION orientation) const;
unsigned int GetFocusedItem() const;
void SetFocusedItem(unsigned int focus);
bool IsAnimating(ANIMATION_TYPE animType);
void ResetAnimation(ANIMATION_TYPE animType);
void SetInvalid() { m_invalidated = true; }
void FreeResources(bool immediately = false);
void SetParentControl(CGUIControl* control) { m_group.SetParentControl(control); }
//#ifdef GUILIB_PYTHON_COMPATIBILITY
void CreateListControlLayouts(float width, float height, bool focused, const CLabelInfo &labelInfo, const CLabelInfo &labelInfo2, const CTextureInfo &texture, const CTextureInfo &textureFocus, float texHeight, float iconWidth, float iconHeight, const std::string &nofocusCondition, const std::string &focusCondition);
//#endif
void SetWidth(float width);
void SetHeight(float height);
void SelectItemFromPoint(const CPoint &point);
bool MoveLeft();
bool MoveRight();
#ifdef _DEBUG
void DumpTextureUse();
#endif
bool CheckCondition();
protected:
void LoadControl(TiXmlElement *child, CGUIControlGroup *group);
CGUIListGroup m_group;
float m_width{0};
float m_height{0};
bool m_focused{false};
bool m_invalidated{true};
INFO::InfoPtr m_condition;
KODI::GUILIB::GUIINFO::CGUIInfoBool m_isPlaying;
std::chrono::milliseconds m_infoUpdateMillis =
XbmcThreads::EndTime<decltype(m_infoUpdateMillis)>::Max();
XbmcThreads::EndTime<> m_infoUpdateTimeout;
};
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