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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIListLabel.h"
#include "addons/Skin.h"
#include <limits>
using namespace KODI::GUILIB;
CGUIListLabel::CGUIListLabel(int parentID, int controlID, float posX, float posY, float width, float height,
const CLabelInfo& labelInfo, const GUIINFO::CGUIInfoLabel &info, CGUIControl::GUISCROLLVALUE scroll)
: CGUIControl(parentID, controlID, posX, posY, width, height)
, m_label(posX, posY, width, height, labelInfo, (scroll == CGUIControl::ALWAYS) ? CGUILabel::OVER_FLOW_SCROLL : CGUILabel::OVER_FLOW_TRUNCATE)
, m_info(info)
{
m_scroll = scroll;
if (m_info.IsConstant())
SetLabel(m_info.GetLabel(m_parentID, true));
m_label.SetScrollLoopCount(2);
ControlType = GUICONTROL_LISTLABEL;
}
CGUIListLabel::~CGUIListLabel(void) = default;
void CGUIListLabel::SetSelected(bool selected)
{
if(m_label.SetColor(selected ? CGUILabel::COLOR_SELECTED : CGUILabel::COLOR_TEXT))
SetInvalid();
}
void CGUIListLabel::SetFocus(bool focus)
{
CGUIControl::SetFocus(focus);
if (m_scroll == CGUIControl::FOCUS)
{
m_label.SetScrolling(focus);
}
}
CRect CGUIListLabel::CalcRenderRegion() const
{
return m_label.GetRenderRect();
}
bool CGUIListLabel::UpdateColors(const CGUIListItem* item)
{
bool changed = CGUIControl::UpdateColors(nullptr);
changed |= m_label.UpdateColors();
return changed;
}
void CGUIListLabel::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
if (m_label.Process(currentTime))
MarkDirtyRegion();
CGUIControl::Process(currentTime, dirtyregions);
}
void CGUIListLabel::Render()
{
m_label.Render();
CGUIControl::Render();
}
void CGUIListLabel::UpdateInfo(const CGUIListItem *item)
{
if (m_info.IsConstant() && !m_bInvalidated)
return; // nothing to do
if (item)
SetLabel(m_info.GetItemLabel(item));
else
SetLabel(m_info.GetLabel(m_parentID, true));
}
void CGUIListLabel::SetInvalid()
{
m_label.SetInvalid();
CGUIControl::SetInvalid();
}
void CGUIListLabel::SetWidth(float width)
{
m_width = width;
if (m_label.GetLabelInfo().align & XBFONT_RIGHT)
m_label.SetMaxRect(m_posX - m_width, m_posY, m_width, m_height);
else if (m_label.GetLabelInfo().align & XBFONT_CENTER_X)
m_label.SetMaxRect(m_posX - m_width*0.5f, m_posY, m_width, m_height);
else
m_label.SetMaxRect(m_posX, m_posY, m_width, m_height);
CGUIControl::SetWidth(m_width);
}
void CGUIListLabel::SetLabel(const std::string &label)
{
m_label.SetText(label);
}
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