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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#include "GUIMoverControl.h"
#include "GUIMessage.h"
#include "input/Key.h"
#include "input/mouse/MouseStat.h"
#include "utils/TimeUtils.h"
using namespace UTILS;
CGUIMoverControl::CGUIMoverControl(int parentID,
int controlID,
float posX,
float posY,
float width,
float height,
const CTextureInfo& textureFocus,
const CTextureInfo& textureNoFocus,
UTILS::MOVING_SPEED::MapEventConfig& movingSpeedCfg)
: CGUIControl(parentID, controlID, posX, posY, width, height),
m_imgFocus(CGUITexture::CreateTexture(posX, posY, width, height, textureFocus)),
m_imgNoFocus(CGUITexture::CreateTexture(posX, posY, width, height, textureNoFocus))
{
m_frameCounter = 0;
m_movingSpeed.AddEventMapConfig(movingSpeedCfg);
m_fAnalogSpeed = 2.0f; //! @todo implement correct analog speed
ControlType = GUICONTROL_MOVER;
SetLimits(0, 0, 720, 576); // defaults
SetLocation(0, 0, false); // defaults
}
CGUIMoverControl::CGUIMoverControl(const CGUIMoverControl& control)
: CGUIControl(control),
m_imgFocus(control.m_imgFocus->Clone()),
m_imgNoFocus(control.m_imgNoFocus->Clone()),
m_frameCounter(control.m_frameCounter),
m_movingSpeed(control.m_movingSpeed),
m_fAnalogSpeed(control.m_fAnalogSpeed),
m_iX1(control.m_iX1),
m_iX2(control.m_iX2),
m_iY1(control.m_iY1),
m_iY2(control.m_iY2),
m_iLocationX(control.m_iLocationX),
m_iLocationY(control.m_iLocationY)
{
}
void CGUIMoverControl::Process(unsigned int currentTime, CDirtyRegionList &dirtyregions)
{
if (m_bInvalidated)
{
m_imgFocus->SetWidth(m_width);
m_imgFocus->SetHeight(m_height);
m_imgNoFocus->SetWidth(m_width);
m_imgNoFocus->SetHeight(m_height);
}
if (HasFocus())
{
unsigned int alphaCounter = m_frameCounter + 2;
unsigned int alphaChannel;
if ((alphaCounter % 128) >= 64)
alphaChannel = alphaCounter % 64;
else
alphaChannel = 63 - (alphaCounter % 64);
alphaChannel += 192;
if (SetAlpha( (unsigned char)alphaChannel ))
MarkDirtyRegion();
m_imgFocus->SetVisible(true);
m_imgNoFocus->SetVisible(false);
m_frameCounter++;
}
else
{
if (SetAlpha(0xff))
MarkDirtyRegion();
m_imgFocus->SetVisible(false);
m_imgNoFocus->SetVisible(true);
}
m_imgFocus->Process(currentTime);
m_imgNoFocus->Process(currentTime);
CGUIControl::Process(currentTime, dirtyregions);
}
void CGUIMoverControl::Render()
{
// render both so the visibility settings cause the frame counter to resetcorrectly
m_imgFocus->Render();
m_imgNoFocus->Render();
CGUIControl::Render();
}
bool CGUIMoverControl::OnAction(const CAction &action)
{
if (action.GetID() == ACTION_SELECT_ITEM)
{
// button selected - send message to parent
CGUIMessage message(GUI_MSG_CLICKED, GetID(), GetParentID());
SendWindowMessage(message);
return true;
}
if (action.GetID() == ACTION_ANALOG_MOVE)
{
// if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN)
// Move(0, (int)(-m_fAnalogSpeed*action.GetAmount(1)));
// else if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT)
// Move((int)(m_fAnalogSpeed*action.GetAmount()), 0);
// else // ALLOWED_DIRECTIONS_ALL
Move((int)(m_fAnalogSpeed*action.GetAmount()), (int)( -m_fAnalogSpeed*action.GetAmount(1)));
return true;
}
// base class
return CGUIControl::OnAction(action);
}
void CGUIMoverControl::OnUp()
{
// if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return;
Move(0, -static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::UP)));
}
void CGUIMoverControl::OnDown()
{
// if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_LEFTRIGHT) return;
Move(0, static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::DOWN)));
}
void CGUIMoverControl::OnLeft()
{
// if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return;
Move(-static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::LEFT)), 0);
}
void CGUIMoverControl::OnRight()
{
// if (m_dwAllowedDirections == ALLOWED_DIRECTIONS_UPDOWN) return;
Move(static_cast<int>(m_movingSpeed.GetUpdatedDistance(MOVING_SPEED::EventType::RIGHT)), 0);
}
EVENT_RESULT CGUIMoverControl::OnMouseEvent(const CPoint &point, const CMouseEvent &event)
{
if (event.m_id == ACTION_MOUSE_DRAG || event.m_id == ACTION_MOUSE_DRAG_END)
{
if (static_cast<HoldAction>(event.m_state) == HoldAction::DRAG)
{ // grab exclusive access
CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, GetID(), GetParentID());
SendWindowMessage(msg);
}
else if (static_cast<HoldAction>(event.m_state) == HoldAction::DRAG_END)
{ // release exclusive access
CGUIMessage msg(GUI_MSG_EXCLUSIVE_MOUSE, 0, GetParentID());
SendWindowMessage(msg);
}
Move((int)event.m_offsetX, (int)event.m_offsetY);
return EVENT_RESULT_HANDLED;
}
return EVENT_RESULT_UNHANDLED;
}
void CGUIMoverControl::AllocResources()
{
CGUIControl::AllocResources();
m_frameCounter = 0;
m_imgFocus->AllocResources();
m_imgNoFocus->AllocResources();
float width = m_width ? m_width : m_imgFocus->GetWidth();
float height = m_height ? m_height : m_imgFocus->GetHeight();
SetWidth(width);
SetHeight(height);
}
void CGUIMoverControl::FreeResources(bool immediately)
{
CGUIControl::FreeResources(immediately);
m_imgFocus->FreeResources(immediately);
m_imgNoFocus->FreeResources(immediately);
}
void CGUIMoverControl::DynamicResourceAlloc(bool bOnOff)
{
CGUIControl::DynamicResourceAlloc(bOnOff);
m_imgFocus->DynamicResourceAlloc(bOnOff);
m_imgNoFocus->DynamicResourceAlloc(bOnOff);
}
void CGUIMoverControl::SetInvalid()
{
CGUIControl::SetInvalid();
m_imgFocus->SetInvalid();
m_imgNoFocus->SetInvalid();
}
void CGUIMoverControl::Move(int iX, int iY)
{
if (!m_enabled)
return;
int iLocX = m_iLocationX + iX;
int iLocY = m_iLocationY + iY;
// check if we are within the bounds
if (iLocX < m_iX1) iLocX = m_iX1;
if (iLocY < m_iY1) iLocY = m_iY1;
if (iLocX > m_iX2) iLocX = m_iX2;
if (iLocY > m_iY2) iLocY = m_iY2;
// ok, now set the location of the mover
SetLocation(iLocX, iLocY);
}
void CGUIMoverControl::SetLocation(int iLocX, int iLocY, bool bSetPosition)
{
if (bSetPosition) SetPosition(GetXPosition() + iLocX - m_iLocationX, GetYPosition() + iLocY - m_iLocationY);
m_iLocationX = iLocX;
m_iLocationY = iLocY;
}
void CGUIMoverControl::SetPosition(float posX, float posY)
{
CGUIControl::SetPosition(posX, posY);
m_imgFocus->SetPosition(posX, posY);
m_imgNoFocus->SetPosition(posX, posY);
}
bool CGUIMoverControl::SetAlpha(unsigned char alpha)
{
bool changed = m_imgFocus->SetAlpha(alpha);
changed |= m_imgNoFocus->SetAlpha(alpha);
return changed;
}
bool CGUIMoverControl::UpdateColors(const CGUIListItem* item)
{
bool changed = CGUIControl::UpdateColors(nullptr);
changed |= m_imgFocus->SetDiffuseColor(m_diffuseColor);
changed |= m_imgNoFocus->SetDiffuseColor(m_diffuseColor);
return changed;
}
void CGUIMoverControl::SetLimits(int iX1, int iY1, int iX2, int iY2)
{
m_iX1 = iX1;
m_iY1 = iY1;
m_iX2 = iX2;
m_iY2 = iY2;
}
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