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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
/*!
\file GUIMultiImage.h
\brief
*/
#include "GUIImage.h"
#include "threads/CriticalSection.h"
#include "utils/Job.h"
#include "utils/Stopwatch.h"
#include <vector>
/*!
\ingroup controls
\brief
*/
class CGUIMultiImage : public CGUIControl, public IJobCallback
{
public:
CGUIMultiImage(int parentID, int controlID, float posX, float posY, float width, float height, const CTextureInfo& texture, unsigned int timePerImage, unsigned int fadeTime, bool randomized, bool loop, unsigned int timeToPauseAtEnd);
CGUIMultiImage(const CGUIMultiImage &from);
~CGUIMultiImage(void) override;
CGUIMultiImage* Clone() const override { return new CGUIMultiImage(*this); }
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
void UpdateVisibility(const CGUIListItem *item = NULL) override;
void UpdateInfo(const CGUIListItem *item = NULL) override;
bool OnAction(const CAction &action) override;
bool OnMessage(CGUIMessage &message) override;
void AllocResources() override;
void FreeResources(bool immediately = false) override;
void DynamicResourceAlloc(bool bOnOff) override;
bool IsDynamicallyAllocated() override { return m_bDynamicResourceAlloc; }
void SetInvalid() override;
bool CanFocus() const override;
std::string GetDescription() const override;
void SetInfo(const KODI::GUILIB::GUIINFO::CGUIInfoLabel &info);
void SetAspectRatio(const CAspectRatio &ratio);
protected:
void LoadDirectory();
void OnDirectoryLoaded();
void CancelLoading();
enum DIRECTORY_STATUS { UNLOADED = 0, LOADING, LOADED, READY };
void OnJobComplete(unsigned int jobID, bool success, CJob *job) override;
class CMultiImageJob : public CJob
{
public:
explicit CMultiImageJob(const std::string &path);
bool DoWork() override;
const char* GetType() const override { return "multiimage"; }
std::vector<std::string> m_files;
std::string m_path;
};
KODI::GUILIB::GUIINFO::CGUIInfoLabel m_texturePath;
std::string m_currentPath;
unsigned int m_currentImage;
CStopWatch m_imageTimer;
unsigned int m_timePerImage;
unsigned int m_timeToPauseAtEnd;
bool m_randomized;
bool m_loop;
bool m_bDynamicResourceAlloc;
std::vector<std::string> m_files;
CGUIImage m_image;
CCriticalSection m_section;
DIRECTORY_STATUS m_directoryStatus;
unsigned int m_jobID;
};
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