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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUIControl.h"
class IRenderingCallback;
class CGUIRenderingControl : public CGUIControl
{
public:
CGUIRenderingControl(int parentID, int controlID, float posX, float posY, float width, float height);
CGUIRenderingControl(const CGUIRenderingControl &from);
CGUIRenderingControl *Clone() const override { return new CGUIRenderingControl(*this); }; //! @todo check for naughties
void Process(unsigned int currentTime, CDirtyRegionList &dirtyregions) override;
void Render() override;
void UpdateVisibility(const CGUIListItem *item = NULL) override;
void FreeResources(bool immediately = false) override;
bool CanFocus() const override { return false; }
bool CanFocusFromPoint(const CPoint &point) const override;
bool InitCallback(IRenderingCallback *callback);
protected:
CCriticalSection m_rendering;
IRenderingCallback *m_callback;
};
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