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/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "GUITexture.h"
#include "utils/ColorUtils.h"
#include <array>
#include "system_gl.h"
class CRenderSystemGL;
class CGUITextureGL : public CGUITexture
{
public:
static void Register();
static CGUITexture* CreateTexture(
float posX, float posY, float width, float height, const CTextureInfo& texture);
static void DrawQuad(const CRect& coords,
UTILS::COLOR::Color color,
CTexture* texture = nullptr,
const CRect* texCoords = nullptr);
CGUITextureGL(float posX, float posY, float width, float height, const CTextureInfo& texture);
~CGUITextureGL() override = default;
CGUITextureGL* Clone() const override;
protected:
void Begin(UTILS::COLOR::Color color) override;
void Draw(float *x, float *y, float *z, const CRect &texture, const CRect &diffuse, int orientation) override;
void End() override;
private:
CGUITextureGL(const CGUITextureGL& texture) = default;
std::array<GLubyte, 4> m_col;
struct PackedVertex
{
float x, y, z;
float u1, v1;
float u2, v2;
};
std::vector<PackedVertex> m_packedVertices;
std::vector<GLushort> m_idx;
CRenderSystemGL *m_renderSystem;
};
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