blob: a736192f00361f10982a308e2f821d3518efa093 (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
|
/*
* Copyright (C) 2005-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "TextureBundleXBT.h"
#include <memory>
#include <string>
#include <utility>
#include <vector>
class CTexture;
class CTextureBundle
{
public:
CTextureBundle();
explicit CTextureBundle(bool useXBT);
~CTextureBundle() = default;
void SetThemeBundle(bool themeBundle);
bool HasFile(const std::string& Filename);
std::vector<std::string> GetTexturesFromPath(const std::string& path);
static std::string Normalize(std::string name);
/*!
* \brief Load texture from bundle
*
* \param[in] filename name of the texture to load
* \param[out] texture holds the pointer to the texture after successful loading
* \param[out] width width of the loaded texture
* \param[out] height height of the loaded texture
* \return true if texture was loaded
*
* \todo With c++17 this should be changed to return a std::optional that's
* wrapping a struct containing the output values. Same for
* CTextureBundleXBT::LoadTexture.
*/
bool LoadTexture(const std::string& filename,
std::unique_ptr<CTexture>& texture,
int& width,
int& height);
/*!
* \brief Load animation from bundle
*
* \param[in] filename name of the animation to load
* \param[out] texture vector of frames. Each frame is pair of a texture and
* the duration the frame
* \param[out] width width of the loaded textures
* \param[out] height height of the loaded textures
* \return true if animation was loaded
*
* \todo With c++17 this should be changed to return a std::optional that's
* wrapping a struct containing the output values. Same for
* CTextureBundleXBT::LoadAnim.
*/
bool LoadAnim(const std::string& filename,
std::vector<std::pair<std::unique_ptr<CTexture>, int>>& textures,
int& width,
int& height,
int& nLoops);
void Close();
private:
CTextureBundleXBT m_tbXBT;
bool m_useXBT;
};
|