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/*
* Copyright (C) 2017-2018 Team Kodi
* This file is part of Kodi - https://kodi.tv
*
* SPDX-License-Identifier: GPL-2.0-or-later
* See LICENSES/README.md for more information.
*/
#pragma once
#include "IButtonMapper.h"
#include <map>
#include <string>
class TiXmlElement;
class CTouchTranslator : public IButtonMapper
{
public:
CTouchTranslator() = default;
// implementation of IButtonMapper
void MapActions(int windowID, const TiXmlNode* bDevice) override;
void Clear() override;
bool TranslateTouchAction(
int window, int touchAction, int touchPointers, int& action, std::string& actionString);
private:
bool TranslateAction(int window,
unsigned int touchCommand,
int touchPointers,
unsigned int& actionId,
std::string& actionString);
struct CTouchAction
{
unsigned int actionId;
std::string strAction; // Needed for "ActivateWindow()" type actions
};
using TouchActionKey = unsigned int;
using TouchActionMap = std::map<TouchActionKey, CTouchAction>;
using WindowID = int;
using TouchMap = std::map<WindowID, TouchActionMap>;
unsigned int GetActionID(WindowID window,
TouchActionKey touchActionKey,
std::string& actionString);
static unsigned int TranslateTouchCommand(const TiXmlElement* pButton, CTouchAction& action);
static unsigned int GetTouchActionKey(unsigned int touchCommandId, int touchPointers);
TouchMap m_touchMap;
};
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